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2 Basic Things i cant remember

12-30-2006, 10:21 PM#1
shadowfox117
i am having problems with two things :
-unlocknig ally properties for players outside the players force
-allowing 2 spells based off the same standard spell to cast indepentendly


I knew how to do it before but ever since i took a break from mapping for like 2 months I got knida rusty..... Can Anyone Help? Any would be appriciated.
12-30-2006, 10:48 PM#2
darkwulfv
Quote:
-allowing 2 spells based off the same standard spell to cast indepentendly
cannot be done without extensive triggering to recreate the ability.
Unless its a summoning spell; theres tons of those.
Another way would be to make a dummy spell of that, then make a dummy caster cast it when the dummy spell is used.

You posted this in the seriously wrong area... read the descriptions, this should be in gen. development
12-30-2006, 11:05 PM#3
Pyrogasm
I know you can't have 2 spells based off of the same ability, but I may have just had an idea regarding it...

What about using triggers to disable the 2nd ability while the first is being cast?
Trigger:
Collapse Events
Unit - A unit starts the effect of an ability
Collapse Conditions
Abilty being cast equal to Ability 1
Collapse Actions
Disable Ability 2 for (Owner of (Triggering Unit))
Wait 0.05 seconds
Enable Abilty 2 for (Owner of (Triggering Unit))
You might have to use "Unit - A unit begins casting an ability" instead, and this might not even work. But it's just a thought.

An exception to the rule is the "Channel" ability, because you can change its base orderID.