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Blood Elf Staff

12-31-2006, 12:19 PM#1
Daelin
These days I've sat a lot in the house and kept thinking that if I wanted to improve my modelling skills, I had to try some highpoly modelling and see how I would handle it. Except the fact that it takes a lot of time, I find it great. Here is my first exercise (WIP of course, still a lot elements to be added).

Click image for larger version

Name:	BloodElf Staff.jpg
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ID:	18453

In the left part I included both the model and a small screenie of the wireframe (by now polycount is about 2000, I know I could reduce a lot but then again, it would be a pain in the ass by now... still learning the arts of shaping and following a concept art as closely as possible :P). In the right part it's the very well known concept art, based on which I am making this model.

Comments and suggestions are welcome, though I don't know how much I'll be able to follow them. :P

~Daelin
Attached Images
File type: jpgBloodElf Staff.jpg (125.7 KB)
12-31-2006, 12:51 PM#2
Mezzer
Looks good! You should try to follow the concept art's shape a bit more closely in some areas (the indents on the sides should go slightly deeper and more angled, and the small "wings" in the middle seem to be flat on the art and more defined in the model).

Also, the wireframe seems to depict the head of the staff sticking out at a weird angle from the shaft. Is it supposed to?
12-31-2006, 04:30 PM#3
TDR
doesn't look good at all, you have major topology problems. It's a very, very messy mesh. Stick only and ONLY to 4-sided polygons when modeling high poly. Triangles and ngons mess up the mesh, as you can see.

Here, I made a quick model of this (hope you don't mind, I wanted to do one last model this year) of how it should look (I made the central round thing a bit larger though but that's not the poing). Oh, and tell me what max you have so I can give you the .max file in case you want to study the topology or stuff.
Attached Images
File type: jpgelfstaffshit.jpg (211.5 KB)
File type: jpgelfstaffshit_goldy.jpg (99.5 KB)
File type: jpgelfstaffshit_wire.jpg (340.8 KB)
12-31-2006, 04:52 PM#4
Daelin
I knew I suck at modelling but... ugh, I'm a failure. Thanks for pointing those things up but... I just don't get it. This is too complicated for me apparently. I'd better get back to low-poly (though I can't do there better either). Uhhh... oh well... Some 5 hours useless effort.

~Daelin
12-31-2006, 05:07 PM#5
Mezzer
Well, you can't start out with instantly insane skills, now can you? Work on it and it'll improve. And when you finally realize that you've spent like 10000 useless hours honing your skills you will rock at modeling

But seriously, I don't see why your model is that bad. Work on it more and it's likely to turn out ok
12-31-2006, 05:11 PM#6
TDR
don't get discouraged like that...here's a tutorial that will get you started just fine: http://67.15.36.49/team/Tutorials/to...toaster_01.asp
You must have max 5, but although that tutorial is for max 7 it's actually the same.
And I attached the max file of my model if you want to look at it closely (there's no mesh smooth added).
Now I must go party, see you next year. Happy new year! La multi ani!
Attached Files
File type: maxelfshit.max (457.5 KB)
01-01-2007, 02:31 AM#7
JetFangInferno
its good for trying =)
01-01-2007, 02:59 AM#8
weeg
Good for a first try or practice work at your skills you'll get better :)
01-04-2007, 03:19 PM#9
Daminon
Quite nice info there TDR. :)