| 01-02-2007, 05:12 AM | #1 |
Ok, this has happened many times. Godly Jump: 2 Towers. I've jumped before from the right side of 2 Towers, I jumped nearly ALL the way across the map with the jump (All the way to the ramp). Suggestion: The Sharpnel cannon is overpowered in ways, I find its range too. . . far. .. Yeah, Its nearly midnight so I can't think of anything right now. |
| 01-02-2007, 10:44 AM | #2 |
Both have been taken care of :) |
| 01-03-2007, 02:37 AM | #3 |
Thank God, it was so annouying, especially for them : ) |
| 01-03-2007, 02:43 AM | #4 |
Yep :) The jump "tricks" were actually intended, but we appearently didn't test it enough. Its actually possible to jump out of the map borders and get stuck outside the map. |
| 01-03-2007, 02:49 AM | #5 |
Yeah, i've heard of those, done it once too, don't remember how, I jumped, but pressed start key on accident. . . Was out of the boundarys next time i checked. |
| 01-03-2007, 10:36 AM | #6 |
It has nothing with pressing any keys to do :P You simply have to land on the right spot. |
| 01-04-2007, 11:13 AM | #7 |
There is a lot of bugs with the Acid Gun : - You can hit invulnerable units - The cooldown said of 5 seconds is 3 seconds - You can destructables (trees, rocks.. but not grass and terrain) - Sometimes you can hit multiple units when they are very close to you (two units get hurted) About the jump bug, there should be a way to get off the boundaries terrain. In Lava map, if you do a wrong jump outside, you get on fire and you are blocked. ![]() |
| 01-11-2007, 09:41 PM | #8 |
-make trees destroyable -add a shotgun and rocket. mostly shotgun. -trees catching fire would be VERY cool. -two things that probably won,t happen, but would be VERY COOL: AI and FPS sight. I think you can use the FPS mod... but then again I know nothing of JASS and all those things. |
| 01-20-2007, 03:48 AM | #9 |
I found a rare occurrence with nades. If you throw one at the right angle, it will (for some reson) let out the beginning effects of acid grenade. Also, on tt, theres a point where if you jump correctly you will be permenanely jumping. From the team 1 spawn point, go up to the area just north of the flag, and on the wall where the ramp is theres is a hole.. Ill try to get a pic later to show you what i mean. |
| 01-20-2007, 07:20 AM | #10 | |||
Quote:
I think it will be a bit weird. Quote:
They are catching fire I think (Acid gun thing). Quote:
AI : If someone got its internet died, playing Elimination with AI would be cool :P FPS Mode : Slow computers won't be able to play anymore the game. Also, the double-click on Grenade should be fixed. It seems to fire at a fixed point on each area. |
| 01-20-2007, 07:23 AM | #11 |
That little effect usually gets let out if you throw the grenade vertically (by targeting area under your unit, mainly to land it on a ramp to shoot off after someone lol). I have no idea why it happens tho, lol. |
| 01-20-2007, 01:32 PM | #12 |
AI would be soo hard to make. Most likely it would either a) Aim exactly where you are, if you move it will miss, which is a lot of the time. b) predict where you're going or actually know where you're going based on the orders you give and shoot a calculated shot (which would prolly almost never miss) and that doesnt really count for items and flags and everything else. |
| 01-20-2007, 02:52 PM | #13 |
Those 2 things are like, the most easy thing of the entire AI. Trust me, its FAAAAAAAAAAAAAAAR more difficult than that. Also: double clicking a grenade. It fires at a random point which is fixed at map startup. I have no idea what this point is so its not fixable. And throwing a grenade above yourself.. weird :) I have seen the weird animations before, dont know why it does that. Probably could be fixed by forcing an animation on the grenade. |
| 01-20-2007, 02:53 PM | #14 |
The point will be center of map i think. |
| 01-20-2007, 08:59 PM | #15 |
What is the hardest thing about making an AI? Is it with the shooting system and checking whether they have a clear shot to the enemy? One suggestion: Do you think cameras should be able to be destroyed? It would be cool if they took damage from grenades/shrapnel gun lol. (they would need to be invisible, so you can't tell where they are unless you saw someone with a cam in their invent, they stopped, then they didn't have one.. or you bought one of your own to find theirs lol). If they could, I don't know what their health should be though (to balance). |
