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Bugs/Suggestions

01-02-2007, 05:12 AM#1
TheCrystalBlade
Ok, this has happened many times.

Godly Jump: 2 Towers.
I've jumped before from the right side of 2 Towers, I jumped nearly ALL the way across the map with the jump (All the way to the ramp).

Suggestion: The Sharpnel cannon is overpowered in ways, I find its range too. . . far. ..

Yeah, Its nearly midnight so I can't think of anything right now.
01-02-2007, 10:44 AM#2
GaDDeN
Both have been taken care of :)
01-03-2007, 02:37 AM#3
TheCrystalBlade
Thank God, it was so annouying, especially for them : )
01-03-2007, 02:43 AM#4
GaDDeN
Yep :) The jump "tricks" were actually intended, but we appearently didn't test it enough. Its actually possible to jump out of the map borders and get stuck outside the map.
01-03-2007, 02:49 AM#5
TheCrystalBlade
Yeah, i've heard of those, done it once too, don't remember how, I jumped, but pressed start key on accident. . . Was out of the boundarys next time i checked.
01-03-2007, 10:36 AM#6
GaDDeN
It has nothing with pressing any keys to do :P You simply have to land on the right spot.
01-04-2007, 11:13 AM#7
Chocobo
There is a lot of bugs with the Acid Gun :
- You can hit invulnerable units
- The cooldown said of 5 seconds is 3 seconds
- You can destructables (trees, rocks.. but not grass and terrain)
- Sometimes you can hit multiple units when they are very close to you (two units get hurted)

About the jump bug, there should be a way to get off the boundaries terrain.

In Lava map, if you do a wrong jump outside, you get on fire and you are blocked.
01-11-2007, 09:41 PM#8
WILL THE ALMIGHTY
-make trees destroyable
-add a shotgun and rocket. mostly shotgun.
-trees catching fire would be VERY cool.
-two things that probably won,t happen, but would be VERY COOL: AI and FPS sight. I think you can use the FPS mod... but then again I know nothing of JASS and all those things.
01-20-2007, 03:48 AM#9
Dil999
I found a rare occurrence with nades. If you throw one at the right angle, it will (for some reson) let out the beginning effects of acid grenade.
Also, on tt, theres a point where if you jump correctly you will be permenanely jumping. From the team 1 spawn point, go up to the area just north of the flag, and on the wall where the ramp is theres is a hole.. Ill try to get a pic later to show you what i mean.
01-20-2007, 07:20 AM#10
Chocobo
Quote:
-add a shotgun and rocket. mostly shotgun.

I think it will be a bit weird.


Quote:
-trees catching fire would be VERY cool.

They are catching fire I think (Acid gun thing).


Quote:
-two things that probably won,t happen, but would be VERY COOL: AI and FPS sight. I think you can use the FPS mod...

AI : If someone got its internet died, playing Elimination with AI would be cool :P

FPS Mode : Slow computers won't be able to play anymore the game.


Also, the double-click on Grenade should be fixed. It seems to fire at a fixed point on each area.
01-20-2007, 07:23 AM#11
WTFish
That little effect usually gets let out if you throw the grenade vertically (by targeting area under your unit, mainly to land it on a ramp to shoot off after someone lol). I have no idea why it happens tho, lol.
01-20-2007, 01:32 PM#12
Taur
AI would be soo hard to make. Most likely it would either

a) Aim exactly where you are, if you move it will miss, which is a lot of the time.
b) predict where you're going or actually know where you're going based on the orders you give and shoot a calculated shot (which would prolly almost never miss)

and that doesnt really count for items and flags and everything else.
01-20-2007, 02:52 PM#13
iNfraNe
Those 2 things are like, the most easy thing of the entire AI. Trust me, its FAAAAAAAAAAAAAAAR more difficult than that.

Also: double clicking a grenade. It fires at a random point which is fixed at map startup. I have no idea what this point is so its not fixable.

And throwing a grenade above yourself.. weird :) I have seen the weird animations before, dont know why it does that. Probably could be fixed by forcing an animation on the grenade.
01-20-2007, 02:53 PM#14
Fulla
The point will be center of map i think.
01-20-2007, 08:59 PM#15
WTFish
What is the hardest thing about making an AI? Is it with the shooting system and checking whether they have a clear shot to the enemy?

One suggestion: Do you think cameras should be able to be destroyed? It would be cool if they took damage from grenades/shrapnel gun lol. (they would need to be invisible, so you can't tell where they are unless you saw someone with a cam in their invent, they stopped, then they didn't have one.. or you bought one of your own to find theirs lol). If they could, I don't know what their health should be though (to balance).