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Holy Paladin

01-04-2007, 01:35 AM#1
Dwarf Zealot
Not nearly as much smudging i only smudged like 2 times

P.S. sorry for being all braggy earlier
Attached Images
File type: jpgHoly Knight.jpg (70.2 KB)
01-04-2007, 01:51 AM#2
camel's_hump
I can see many more than 2 smudges, try not to smudge at all. TDR's tutorial is really good. You can find it here.
01-04-2007, 01:57 AM#3
Dwarf Zealot
i said like 2 times lol and the video tut dosen't work for me
01-04-2007, 03:01 AM#4
weeg
The head is squished his right hand has no fingers the mace spikes curve a bit (they wouldnt do this in real life) the leg armour looks strange the pieces fit together in such a way it seems like he wouldnt be able to move.
01-04-2007, 11:00 AM#5
Meai
Where is his neck?
01-04-2007, 11:07 AM#6
poLemin
Quote:
Originally Posted by Meai
Where is his neck?
He hasn't one, so nobody will break it :D

i like it :)

greetz pole
01-05-2007, 02:07 PM#7
TDR
Quote:
Originally Posted by Dwarf Zealot
i said like 2 times lol and the video tut dosen't work for me
make sure you have quick time player
I strongly recommend you to leave digital drawing for now, leave the colors, and focus only on mastering the control of your hand's pencil manipulation. In other words, draw. On paper. With a pencil. Not a mechanical pencil, a traditional one or a thick mech pencil (2mm). And when you draw your first out of all concerns must be proportions for now. I can't stress you enough how important that is. Fucked up proportions in a drawing ruin everything. I'm not talking only about human or real animal proportions, but when you design something (but for now stick only to drawing real things) you should find proportions that work well and look good.
01-06-2007, 12:14 AM#8
erwtenpeller
Also, make sure you crop your image. Right now there is a lot of unusaed grey around the character, and it doesnt look good.

Moved to WIP, looks far from finished.

(Sorry man, nothing personal, forum rules)