HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Bishop staff

01-04-2007, 03:15 PM#1
Meai
Is there a better way to do this except of just making a cylinder and keep rotating + extruding until u get it? Im happy for any suggestion you make.



Idol:
Click image for larger version

Name:	898_bischof_schwarz_stab_595.jpg
Views:	24
Size:	85.6 KB
ID:	18723

btw. around 2800 faces... (where is the polycount function in 3dsmax 9 Oo? lol)


EDIT:
I made it more symmetrical:

Click image for larger version

Name:	bishopstaff.jpg
Views:	53
Size:	2.9 KB
ID:	18722
Attached Images
File type: jpgbishopstaff.jpg (2.9 KB)
File type: jpg898_bischof_schwarz_stab_595.jpg (85.6 KB)
01-04-2007, 06:21 PM#2
richie_lich
You might try a proportional edit and rotate the endpoints. I'm not familar with any 3dsmax functions however...
01-04-2007, 06:39 PM#3
Daminon
2800 polys isn't highpoly. TDR says 10 000+. Anyway there is a polygon counting thing in max but I don't have acces to it at the moment so I can't give an exact description where to find it.
01-04-2007, 07:29 PM#4
TDR
Actually the polygon counter seems to be missing in max 9, haven't found it either. Instead I set to display the statistics in the viewport, which displays the polycount.

I'm moving this to low poly.
01-04-2007, 07:48 PM#5
Meai
Proportional edit? What do you mean with that? Im already taking polygons and rotating them around, so a round thing emerges.
01-04-2007, 09:43 PM#6
richie_lich
Proportional edit would allow you to roate the polygons around with one motion and give you better elliptical continuity