| 01-04-2007, 03:15 PM | #1 |
| 01-04-2007, 06:21 PM | #2 |
You might try a proportional edit and rotate the endpoints. I'm not familar with any 3dsmax functions however... |
| 01-04-2007, 06:39 PM | #3 |
2800 polys isn't highpoly. TDR says 10 000+. Anyway there is a polygon counting thing in max but I don't have acces to it at the moment so I can't give an exact description where to find it. |
| 01-04-2007, 07:29 PM | #4 |
Actually the polygon counter seems to be missing in max 9, haven't found it either. Instead I set to display the statistics in the viewport, which displays the polycount. I'm moving this to low poly. |
| 01-04-2007, 07:48 PM | #5 |
Proportional edit? What do you mean with that? Im already taking polygons and rotating them around, so a round thing emerges. |
| 01-04-2007, 09:43 PM | #6 |
Proportional edit would allow you to roate the polygons around with one motion and give you better elliptical continuity |
