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Infernal Ability Question

01-05-2007, 06:05 AM#1
Rising_Dusk
This is a quick question, and so far in my tests I've been unable to achieve what I want.

With the ability "Infernal" (You know, Dreadlord level 6), is there any way to make it not blow up trees?
I want to use the ability as is, just... Without it breaking trees.

I can't seem to figure it out on my own, so I'm guessing it will always break shit.
But no harm in asking anyways.
01-05-2007, 11:50 AM#2
DioD
just make doodads invulnarable in boulder drop moment, no other way
01-05-2007, 04:54 PM#3
Rising_Dusk
Figures.
I was hoping to avoid that, but oh well.
Works for me, thanks.
01-06-2007, 04:36 AM#4
Pheonix-IV
Ultimately, i'd suggest you're better off having a dummy unit cast a modded war stomp rather than making the doodads invulnerable, as there's a chance you could have issues with other effects which should kill the trees.

You could also possibly do something with Cluster Rockets.
01-07-2007, 12:10 PM#5
rulerofiron99
What pheonix said. Make the Infernal spell do 0 damage and make a dummy unit with war stomp at the target location.
01-07-2007, 02:13 PM#6
oNdizZ
Setting the Data - Damage to 0 wont do any difference. Trees will still be blown up. you'll have to use another ability as base.
01-08-2007, 12:24 AM#7
Pheonix-IV
Yeah, the Infernal ability doesn't come in there at all, it just looks like it does.