| 01-05-2007, 05:14 PM | #1 |
I have a terrible problem... the loading time is very long... about 5 min... I make triggers for the initial units, there are no much dooads... the map size is 1,2 mb, there are no very much imported things... what can i do? |
| 01-05-2007, 05:20 PM | #2 |
Reduce the amount of custom objects you have/use. If you have lots of heroes with abilities preset on the map, consider spawning them at runtime instead of presetting them. Heroes with abilities generally take the longest time to load, especially when there are a lot of them. |
| 01-05-2007, 05:23 PM | #3 |
The map is a AoS... i have 4 complete taverns whit heroes... i need to remove heroes? i dont understand you very well... sorry, but i speak spanish and not much english |
| 01-05-2007, 06:11 PM | #4 |
Too much abilities (levels or amount do not matter, ex : 9999 levels will take hell to load) |
| 01-05-2007, 07:31 PM | #5 |
If the cause is a lot of objects, use the widgetizer, it will absurdly optimize the loading time |
| 01-05-2007, 07:39 PM | #6 |
part of the loading time is preset objects, part of it is custom script, part of it is object data, and more is imports. to reduce loading on preset objects, simply create them after the map is initialized. minimize imports, but there are many squishing programs that can help you reduce thier size without reducing quality noticably. the object data is the biggest problem. you can fix them by using this. now for the custom script, reduce its loading time with this. as a bonus, your map can be securely protected, and map protection actually makes it even smaller! the a properly optimized map will take a breazy time to load depending on how big the map was in the first place. look at it this way, dota-allstars has a LOT of heroes and abilities, but it loads quickly. your map should be great. |
| 01-07-2007, 06:13 PM | #7 |
Also steer clear of high level upgrades, I used simply about 10 100-level upgrades in a map (with maybe 2 custom units and no custom abilities) and loading time was eternal. |
