| 01-06-2007, 03:57 PM | #2 |
check timer array init size |
| 01-06-2007, 06:07 PM | #3 |
urrrr i just wondering, Triggering unit == Dying unit ? if it is false... i guess the first condition have some problem with it =S because i'm more used to using DyingUnit instead of TriggeringUnit unless it is really needed to... |
| 01-06-2007, 06:38 PM | #4 |
Also, you probably have, but make more triggers like #3 for each player. |
| 01-06-2007, 08:56 PM | #5 | |
Quote:
Hey, great, that was it right on the money! Thanks much! |
