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Another Castle Map

01-06-2007, 08:41 PM#1
sk8er754
Getting Closer to Medieval Lands V.1

*Uploaded some Pics* Not great, but its a start heh. (theres more hero's then there should be cause I just got up my spawn unit point trigger up and have duplicates)

Features so far
1. *Completed* Castle Wall able to upgrade once with a second model.
2. *Completed* Unit Damage more closely related to real life combat.
3. *Completed* Ability to repair walls. --Working on wall reseting back to first upgrade when repaired--
4. =) Custom models for better looks with credits at end
5. *In Progress* Way to raise food limit and gold using creative idea's.
6. *Completed* Commanders or Kings can only take over another castle for your side.
7. *In Progress* Idea's on Neutral Hostiles on map.
8. *In Progress* Name of Map
9. *In Progress* Castle's that can upgrade to new additions.
10. *In Progress* More Features

Thats about everything I got going at the moment.

--First Idea's for M.L.--
Im trying to think of some new things for a map where u have castles and go at it with each other like castle battles i just played yesterday. I sorta found that theres afew of them out atm but I dont feel for most of them.

Before I get started I want to think of something good so I dont have to go back and change everything.
1. At the beginning I was thinking of having Fixed castles that you either start off with or have to capture.
2. Then have those walls destructible like a real castle would.
3. (relating to 1,2) Now im thinking of claiming land where u build a small unit and it gives out some kind of blight effect except maybe change it to a different tile where you can only build on around that unit and then have a self destruct button to get it out of the way.
4. Want a ability that could make water and put on peasants so you can build motes around castle and a bridge but thats for later if its possible.

Thats about it just for now, im tinkering with units and adjusting them for more stategy. If you have any helpful idea's-advice let me know

*Well, i've experimented on many ways on making destroyable walls and being able to poof them back with a repair base ability but I just cant figure out how I can make it possible. Ex: Made footman a wall and was looking into a corpse that doesn't decay for res type ability with huge radius with some others but the corpse doesnt poof after i kill the wall so that one doesn't work. If anyone has any idea's please post =). <Cause stationary walls that are invincible are boring>
!!!!Made a new unit with wall model and corpse popped yay, but the second time the corpse exploded lol, gotta fix that.!!!!
01-18-2007, 10:20 PM#3
Raydude
maybe a mini starting base that wacks and they could capture good ones that are protected by creeps and one of them is a king and u kill it and get the castle or just do your capture version.