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Hey is this rite?

01-08-2007, 03:11 AM#1
Maim1004
Ok, im new here, and this looked like the best place, correct me if im wrong but i wanted to ask for help.

*Gasp, what a noob*

i know i know, laugh if u will, a american asking for help, well whatever.

Does anyone know the triggers needed to make a tech wars style map? if you could send me a link or explain them i would be grateful. and i would add your name as a credit in my map. ;)

always grateful

-Maim
01-08-2007, 03:51 AM#2
Vexorian
Can't you just sit in front of the editor and at least try to actualy make one of them? You can't expect people to just "give you the triggers". You could have at least tried to explain what exactly is a tech wars style map?
01-08-2007, 08:26 AM#3
rulerofiron99
Quote:
Originally Posted by Maim1004
*Gasp, what a noob*

i know i know, laugh if u will, a american asking for help, well whatever.

I can't believe you actually wrote that. Anyone is entitled to ask help at this site, and people of one nationality are no better than those of another.
01-08-2007, 08:01 PM#4
Maim1004
Lol that was a little joke, and yes i did look for it (might have been the wrong place, but it was this forum (scirpts and triggers))

And i tried some, but they turned out to be garbage, im not asking for the trigger, im asking if anyone knows it.


sorry for the confusion.....you really cant be sarcasm on the comp

And of ya, tech wars

build a barracks, every 30 seconds a rifleman will spawn there, run to the enemy, and attack its Hq along with any units in the way.
01-08-2007, 08:05 PM#5
wyrmlord
All GUI takes to use is common sense. You need to think of three things when making the spawn trigger. When do I want the trigger to go off? Do I need to make sure of any conditions before running actions? What will the trigger do? After that, you just find the right events/conditions/actions and you should be all set.
01-08-2007, 08:11 PM#6
Maim1004
Well Thank you, although its not the trigger, some common guidelines for a clueles map maker make the whole difference in the world. :)
01-08-2007, 09:17 PM#7
Maim1004
Alrite, this makes sense to me, but it wont work, so im looking for input on wat to do, please i beg of you.

Event
Time - Unitspawner Expires

Conditions
Unit Type of Triggering Unit equal to Barracks {elven}

Action
Unit - Create 3 Frost Elves for Owner of Triggering Unit at position of Triggering Unit

*sigh* i cant wait till triggering gets easier with a program that listens to what we say, then puts in into Trigger language.
01-08-2007, 09:27 PM#8
wyrmlord
What triggering unit? There is no triggering unit in that trigger because no unit could have triggered that event, only a timer could have. Basically, you can't use triggering unit in that trigger.

Also, don't double post, some mod will probably tell you.
01-08-2007, 09:32 PM#9
Maim1004
Well i cant make the triggering units a specific unit, well because, tehre will be multiple units of that unit type of the playing feild.
01-08-2007, 09:38 PM#10
wyrmlord
If one way doesn't work, try another. You wanted the effect to happen every 30 seconds, right? You can then use a unit group to get all the units on the map that are barracks and that should do it.
01-08-2007, 10:05 PM#11
Maim1004
Event
a unit is done being made

conditions
that unit is equal to elven barrack

actions
add all units of that type to elvenbarrackgroup


Event
That timer over there expires

actions
pick every unit in group elvenbarrackgroup and train 1 frost elf


Im Sorry to take up your time with this, but as you can see im one of the most desperate people to map with this editor. :(
01-08-2007, 11:00 PM#12
wyrmlord
Timer? Additionally, you could order the building to create units and then when they enter the map, order those units.
01-08-2007, 11:07 PM#13
Maim1004
But the buildings need to spawn units every so often
01-08-2007, 11:10 PM#14
Anopob
Then do every X seconds, spawn X units at X position. BTW, for easier reading, right-click your trigger name (at the top of the trigger box), go to "Copy As Text", and then post that intro [trigger] tags.
01-08-2007, 11:24 PM#15
Guesst
Trigger:
ArcherSpawn
Collapse Events
Time - Every 30.00 seconds of game time
Conditions
Collapse Actions
Set ElvenBarrackGroup = (Units of type Barracks)
Unit Group - Pick every unit in ElvenBarrackGroup and do (Unit - Create 1 Rifleman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Custom script: call DestroyGroup(udg_ElvenBarrackGroup)
The DestroyGroup line is to stop a nasty thing called a memory leak, which will bog down your game over time.