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Checking what a player can see.

01-06-2003, 07:05 AM#1
Dinadan87
I'd really like to know if there is a certain trigger I could use to check a player's vision. I'd like to be able to know if the player can see a certain unit on the map or not. I cannot make a region to do this because of the way I'm setting it up. Is there any other way to check?
01-06-2003, 12:45 PM#2
Krakou
Try to check the distance between the center of the current view and the unit.
01-06-2003, 01:36 PM#3
Electromancer
A specific unit event works. Just use Unit Aquires target, and if you wanna make sure its a certain unit or unit type, just use targeted unit. I think theres on were it sees the enemy too. Hope that helps.
01-06-2003, 06:21 PM#4
AIAndy
There is a function IsVisibleToPlayer in common.j that takes coordinates and a player. That way it should be possible in custom text by using the coordinates of the units location.
01-06-2003, 08:32 PM#5
Dinadan87
Quote:
Originally posted by Electromancer
A specific unit event works. Just use Unit Aquires target, and if you wanna make sure its a certain unit or unit type, just use targeted unit. I think theres on were it sees the enemy too. Hope that helps.


Doesn't that only work if the players are enemies? Well I should be able to use that anyway it just might be kind of tricky.