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Ingame Models Idea

01-08-2007, 05:29 PM#1
olofmoleman
Today I got an idea...

Most of you are fermilliar with that a lot of the ingame wc3 models have some bugs (mostly UV issues), so I got that idea that I could fix some models and upload them here on wc3campaigns for people to use, forexample if you want to use one of the models are base for sometihng else, this way people won't have to keep fixing those bugs over and over if they mod those ingame models, and then I figured I could even take it a step further and replace the ingame mpq file with a new one that has a lot of fixes to the models, I don't have much experience with mpq's but I think that if you replace the mpq that you could use those fixed model ingame, this would make the game a lot prettier and the models will be more mod-friendly, it would also be a major help when you want to skin a model, since a lot of skinners keep complaining about the horrible UV wraps some models have...

I'm curious about what you think of this idea, because if a lot like it I might just make a replacement for the mpq.
01-08-2007, 05:30 PM#2
Chriz.
Sounds nifty, but the time it will take, and the effort might be too much.

If this were complete, would skinners in the skinning contests be able to use these improved UV's?
01-08-2007, 05:36 PM#3
olofmoleman
Why not? all you would have to do is replace the old mpq with the fixed one and you don't ahve to worry about it, though others that don't have that fixed mpq would see the messed up UV.
01-08-2007, 07:42 PM#4
BlinkBoy
Hate to kill your dream, but if you replace any mpq, people won't be able to play on B.net without a desync.

But you could still fix them and release them as max files or mdx, to help other modellers.

Still, I haven't seen much bugs around wc3 models, could you show some?.

Btw + rep
01-08-2007, 07:49 PM#5
Tiki
I thought it would always be cool to do a high res / model fix for all units.
Instead of the gay crappy cartoony look now.
01-08-2007, 08:41 PM#6
xXm0rpH3usXx
if you'd get:
10 moddelers
10 geomergers
10 skinners

and 1 mpq artist

i'd be in for some polishing up the environmental doodads!
01-08-2007, 08:53 PM#7
Nasrudin
01-08-2007, 10:57 PM#8
Mc !
Interesting idea, I might help a bit if you wish
01-09-2007, 08:53 AM#9
rulerofiron99
Sounds great.

About the battle.net issue:
backup your proper .mpq file and when you want to go online, simply replace it.
01-09-2007, 06:12 PM#10
olofmoleman
Quote:
Originally Posted by BlinkBoy
Hate to kill your dream, but if you replace any mpq, people won't be able to play on B.net without a desync.

But you could still fix them and release them as max files or mdx, to help other modellers.

Still, I haven't seen much bugs around wc3 models, could you show some?.

Btw + rep
What's a desync? and can that problem be solved?

and you want to see some bugs? look at the Kodo forexample, on the left side there are two UV bugs.

Quote:
Originally Posted by Mc!
Interesting idea, I might help a bit if you wish
Well, one thing is for sure, I'm gonna fix some models here and there, and eventually make them public. and if you want to help with that be my guest. we only need to keep telling each other wich models we are fixing so we don't re-fix the same models over and over, I'm currently ddoing the Kodo and Illidan.
01-09-2007, 07:06 PM#11
Rising_Dusk
A desync causes players to drop from games, crash, burn, otherwise makes maps unplayable on BNet.
And no, you cannot avoid it when replacing MPQs.
01-09-2007, 07:08 PM#12
olofmoleman
So, a desync is a bad thing then...
01-09-2007, 08:25 PM#13
THE_END
Yes indeed. And I can name off the top of my head some other models need that need wrap changes-
Blood Mage
Spellbreaker
Beastmaster
Treant
01-09-2007, 08:44 PM#14
Mc !
Quote:
Originally Posted by THE_END
Yes indeed. And I can name off the top of my head some other models need that need wrap changes-
Blood Mage
Spellbreaker
Beastmaster
Treant


I was kinda aware of the pair of bms, but what's exactly the problem with the spellbreaker and the treant?

BTW if you want to avoid the dsync then just don't replace the mpq and just make everything in a huge pack, I guess that's the easier and safer way

EDIT: I will fix a lil' issue with the Ancient of War's beard
01-09-2007, 08:53 PM#15
Rising_Dusk
Quote:
BTW if you want to avoid the dsync then just don't replace the mpq and just make everything in a huge pack, I guess that's the easier and safer way
Yes, that would work fine.
That way people can just import whatever ones they want to use.

Although, you could still put it inside of an MPQ for easy browsing with Magos' or Wc3Viewer.