| 01-09-2007, 11:41 PM | #1 |
I tried to make/use a game cache, it worked on single player perfectly, but on BNet it doesn't work at all, I was searching through the forum about this, it was touched on a little bit but I didn't understand it =(. |
| 01-09-2007, 11:44 PM | #2 |
It's not working multiplayer because in each trigger you're creating a new gamecahce. Just use 1 variable for the gamecache and don't modify it and you should be fine. |
| 01-10-2007, 12:38 AM | #4 |
Just to clarify things, you cannot save a gamecache in a multiplayer game, you can however save things to a gamecache, but once the game ends that data is lost from what I know. |
| 01-10-2007, 01:04 AM | #5 |
So the idea of trying to save integers from one game to another a lost cause? |
| 01-10-2007, 01:10 AM | #6 |
Pretty much. |
