| 01-13-2007, 12:34 AM | #1 |
Is there a way to disable the saving of a game via the F11 (I think that's the number) button through triggers or Game Options? I find it rather annoying when idiots continually save the game to annoy the other people playing? |
| 01-13-2007, 12:35 AM | #2 |
Sorry to interject, but, people do that? Damn, b-net explores new levels of stupidity yet again. |
| 01-13-2007, 01:14 AM | #3 |
They can only do it once every half hour or something anyway... so I don't see why it would be so much of a problem unless there was a gang of them... |
| 01-13-2007, 05:24 AM | #4 |
native DoNotSaveReplay takes nothing returns nothing this will make no replay log saving with hot key will disable all saves ~SetGameRestarted(True) will unable game saving, but i cant find ist original name constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64) This will turn of game saving |
| 01-13-2007, 06:59 PM | #5 |
Wow, DioD, thanks. And yes... people do it; along with obsessive pausing ![]() |
| 01-14-2007, 03:30 AM | #6 |
you may force instant unpause if game got paused Code:
native PauseGame takes boolean flag returns nothing use false argument Code:
constant playerevent EVENT_PLAYER_END_CINEMATIC = ConvertPlayerEvent(17) this will monitor ESC key usage this isno way to get paused game or not, soo allow host only to use this Warning THIS IS BUGGED HARD Trigger: if you use this when game paused it will "resume" but complete uncorrect, at least you will resume it instantly |
| 03-24-2007, 01:55 PM | #7 |
how do you change this ? constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64) |
| 03-25-2007, 08:19 PM | #8 |
Must i edit and import a file ? |
