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Disable Game Saving

01-13-2007, 12:34 AM#1
Pyrogasm
Is there a way to disable the saving of a game via the F11 (I think that's the number) button through triggers or Game Options?

I find it rather annoying when idiots continually save the game to annoy the other people playing?
01-13-2007, 12:35 AM#2
Mezzer
Sorry to interject, but, people do that? Damn, b-net explores new levels of stupidity yet again.
01-13-2007, 01:14 AM#3
Naakaloh
They can only do it once every half hour or something anyway... so I don't see why it would be so much of a problem unless there was a gang of them...
01-13-2007, 05:24 AM#4
DioD
native DoNotSaveReplay takes nothing returns nothing

this will make no replay log

saving with hot key will disable all saves

~SetGameRestarted(True)

will unable game saving, but i cant find ist original name

constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64)

This will turn of game saving
01-13-2007, 06:59 PM#5
Pyrogasm
Wow, DioD, thanks.


And yes... people do it; along with obsessive pausing
01-14-2007, 03:30 AM#6
DioD
you may force instant unpause if game got paused

Code:
native PauseGame                    takes boolean flag returns nothing

use false argument

Code:
    constant playerevent EVENT_PLAYER_END_CINEMATIC             = ConvertPlayerEvent(17)

this will monitor ESC key usage

this isno way to get paused game or not, soo allow host only to use this

Warning THIS IS BUGGED HARD

Trigger:
Untitled Trigger 004
Collapse Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Collapse Actions
Game - Unpause the game

if you use this when game paused it will "resume" but complete uncorrect, at least you will resume it instantly
03-24-2007, 01:55 PM#7
Troll-Brain
how do you change this ?


constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64)
03-25-2007, 08:19 PM#8
Troll-Brain
Must i edit and import a file ?