| 01-13-2007, 12:16 PM | #1 |
the idea: have a pack horse (or other) with inventory and several items, especially potions to support heroes right at the battlefront; shortly put: a mobile shop problems: the movement orders (move, patrol, stop, hold position) take away a good deal of the slots intented for items One way it could work is to find out when the "select hero" ability is activated, to then trigger the movement to zero (=> 4 slots more) and add the items to the stock. Thing is, I have not managed to get there. My first simple effort had no result, so it's not as easy as that. Trigger: ![]() Event - ability cast
![]() Condition - ability cast equal to Select HeroIn both cases I still have to check when the heroes are out of range to have the pack horse resume its movement I'd be glad to have some input on the whole thing; surely there are better solutions than what I stated |
| 01-13-2007, 12:25 PM | #2 | |
Can you explain a bit more? I don't seem to understand most of what you said, but if I am correct, you want a pack horse that roams around selling stuff? Why would you use triggers? Quote:
Dude, when your Hero is selected, then you click the shop, you will not be able to see the move,patrol, etc. And there's now way to detect when a Hero is selected by a shop... I think.. But there are other ways to do this. Please explain more.. I'd be glad to help. |
| 01-13-2007, 12:31 PM | #3 |
You see shared shop automatically gets rid of all the order buttons when you select it & ur hero is the selected unit, so no probs there. |
| 01-13-2007, 12:37 PM | #4 |
thanks for rapid reply. thing is the movement orders take away the slots of my pack horse; it's not about the hero! (hope we're not cross-talking here) EDIT: I added the shop sharing ability to my trade horse instead of 'select hero'; the movement buttons are still there so what am I doing wrong? |
| 01-13-2007, 01:11 PM | #5 |
So you want the pack horse to be player moveable? Well setting the movespeed to 0 would not get rid of the movement icon I believe, this is what I think you should do: Make it like an ancient, you can move it but in move form no items sold and then "root" your horse so you can buy the items then. |
| 01-13-2007, 01:26 PM | #6 |
Yup, I would suggest the same what Taur said. Just use the NightElf Ancient that sells stuff (forgot the name) and change the appearance to a horse or whatever. |
| 01-13-2007, 01:41 PM | #7 |
that's probably what I'll do in the end. Im trying to make it more convenient to build up the shop when friendly heroes approach. I could imagine an autocast ability combined with a tiny trigger or sth |
