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Make Items Float?

01-14-2007, 02:31 AM#1
Sacreligious
Is there any way to make items float?

Though items by default can be in water, the behavior of them is really wierd. For example I may create an item at a point in the water, and it would appear half a screen away. I'd like to know if there's a way to make it be, where it should logically be.

Creating dummy units isn't really an option, since I already have around 200 items, and a couple dozen triggers that have to do with items =/
01-14-2007, 03:09 AM#2
DioD
you may try use temp platforms to ajust items height, this works with some handles.
01-14-2007, 06:45 AM#3
rulerofiron99
You could make the item model raised above its normal place.
01-14-2007, 09:52 AM#4
Pheonix-IV
Items, if you attempt to create them in water, will automatically attempt to 'move' to the nearest area of Land Pathable areas. There is no way to get around this.
01-14-2007, 12:59 PM#5
Sacreligious
The odd part is, sometimes they *do* drop correctly under water, despite it being only sea-pathable.
01-14-2007, 11:24 PM#6
Pheonix-IV
That means there wasn't any land pathable areas nearby - approximately 1 screen away from the point, give or take. If it can't find a land pathable area then the item, unit or structure will appear in the correct loc, if it can, then it won't.
01-14-2007, 11:27 PM#7
Mezzer
You could make a dummy with the item, make him drop items on death and kill him and remove him. That might work. Just might, though. And it would only take one function which would take the item type in question. If it works that is.
01-14-2007, 11:42 PM#8
Vexorian
I don't think I've ever seen an item dropping in deep water, it also sounds as if your map could work by replacing deep water with shallow water, as if it was some marine map
01-15-2007, 08:23 AM#9
Pheonix-IV
Quote:
Originally Posted by Mezzer
You could make a dummy with the item, make him drop items on death and kill him and remove him. That might work. Just might, though. And it would only take one function which would take the item type in question. If it works that is.

Nope, the items will still try to move to nearby shallow water if they can.
01-15-2007, 08:55 AM#10
Sintanan
Well, I'm pretty new to worldedit, but what if you created a invisible platform at the spot you want your item, then spawn the item?
01-15-2007, 09:15 AM#11
Pheonix-IV
That might work, but would probably screw up naval pathing.
01-15-2007, 03:30 PM#12
Sacreligious
Yeah, the map is an Aeon of Strife with deep water being the lanes, shallow water in the bases, and land instead of trees/cliffs to create the pathways in-between, so altering the terrain like making all deep water to shallow water, or screwing up the pathing (with an invisible platform) aren't valid options.

I'm using Tim.'s Buoy model, so the items being in water technically makes sense, if you're wondering.
01-15-2007, 04:25 PM#13
grim001
solution: don't drop items, drop dummy units that give the players items when they right click and approach it

edit: since you said that creating "dummy units" is not an option, just create one dummy unit, and have the trigger handle whatever item it's supposed to give out. that's not much different from dropping a certain item in the first place.