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How can I make a model with just particles selectable?

01-15-2007, 06:37 AM#1
CaptainPicard
Hello,

Awhile back, sc_freek kindly made for me a singular force wall model, so I can construct a Force Wall like the one Thrall encountered in the cave out of pieces. However, I'd like to make units of these Force Wall pieces, and have them be click-selectable (currently they are just drag selectable). Is there any way to make a model like this, or for another example a unit of the Chimera/Hawk Missile model, click-selectable?

Thanks!

Capt. Picard
01-15-2007, 09:34 AM#2
Rao Dao Zao
I suspect you could create a dummy box, and then use a black textures and additive filtermode - so the player sees nothing, but the computer still thinks it's there.
01-15-2007, 05:07 PM#3
CaptainPicard
Hmm, I'm no model editor. If I send you the model I currently have, could you accomplish this without much trouble?

The model is here. (second poist in the thread)

Thanks!
01-15-2007, 06:54 PM#4
Rao Dao Zao
You know what? I'm being an arse again.

Collision shapes! *slaps self*

Try this on for size.
Attached Files
File type: mdxForcewallSingleX.mdx (3.0 KB)
01-15-2007, 07:08 PM#5
richie_lich
You've all missed your targets.... Its the bounding box that determines what parts are selectable.
01-15-2007, 07:43 PM#6
Rao Dao Zao
Boundsradius and/or extents only work if there is actual geometry present.

In this model, there are only particle emitters (except for a little plane at the bottom, that is not big enough).
01-15-2007, 09:48 PM#7
CaptainPicard
Thanks, RDZ. I'll try that out as soon as I get home.

Today or tomorrow, I'm getting a nice new (well, three years old, but new to my home) computer. Dual processor (single core) 3.06GHz Xeons with 1MB L3 cache and 512 kB L2, 2GB memory. They didn't make many of these processors, but they work quite nicely and they're going to be a heck of a lot faster than the 2.4GHz Celeron D with 256 MB of memory I've been developing with thus far.

Don't worry, I'm learning more JASS scripting and using it to make my maps more efficient, so I won't make something ridiculous.
01-16-2007, 04:37 AM#8
CaptainPicard
Works great. +rep