| 01-15-2007, 08:42 PM | #1 |
THREAD GUIDELINES
____________________________________________________________________________________________ Ok... please don't kill me What is subdivide? |
| 01-15-2007, 09:51 PM | #2 |
to progressively add more polygons (like cutting edges through existing polys) so you get more detail when modeling. You can subdivide until you reach your desired level of detail. After that you subdivide it all with mesh smooth. That's why it's called subdivision surface modeling. Remember to keep all polys quads when modeling high poly. Another way of modeling is with nonuniform rational B splines (NURBS), but I don't like it. |
| 01-15-2007, 10:27 PM | #3 |
| 01-16-2007, 07:28 AM | #4 | |
Quote:
there's subdivision surface modeling and NURBS modeling and this ain't nurbs. (if you're referring to andy's models) |
| 01-16-2007, 11:10 AM | #5 |
Oh! :O Sorry forgot to add the picture. Now you can see art-mann. :) |
| 01-16-2007, 10:30 PM | #6 |
oh. well what are you wating for? cut your way through the polygons, starting from those verts you marked, so you have all 4 or 3 (if it's low poly) sided polygons. Suggestion: if those are teeth, make them separate from the rest of the mesh. Just place some pyramids in there. On a production (for movies & such, like made by pros) model the gums and teeth are also separated from the body mesh. |
| 01-17-2007, 11:13 AM | #8 | |
Quote:
well yeah...the second pic is the right solution for that. What do you find impossible about that dog? It's plain poly modeling. |
| 01-17-2007, 12:04 PM | #9 |
| 01-17-2007, 03:41 PM | #10 |
I moved this discussion to a new thread, to stop spamming poor andy's gallery. They added lots of polygons without adding any? you're making no sense here. Dude. It's just polygon modeling, starting from a box or a plane or a spline or whatever, basically low poly modeling (with all polygons quads) with a mesh smooth applied! Nothing too complicated. About that thing you showed, is that some nose of a dog or something? Anyway try to keep equal distances between polygons, that's unless you want something hard-edged. |
| 01-17-2007, 05:33 PM | #11 |
Ok lets leave the dog. No it's no dog I am making, it's a uhm, non-real life creature. I wont show it unless I am very proud of it when it's ready. The thing behind is the throat. My point in the picture is should I add some extra edge-line to keep the tetragons better looking? If I do then there will be another line on the throat as well. Btw nice hack! |
| 01-17-2007, 08:38 PM | #12 |
well yeah another edge loop would do good 'cause it will add more geometry to that throat thing. |
| 01-18-2007, 03:45 PM | #13 |
Hm you said you didn't like NURBS , why? Do you like patches? I like patches. :) |
| 01-21-2007, 04:45 PM | #14 |
I only like sub-d modeling, I feel more comfortable manipulating polygons. |
| 01-22-2007, 06:08 PM | #15 |
Do you know about the tool PolyBoost? It seems to have some cute features. :D http://www.polyboost.com/features.htm Do you use some other plugin? Glu3d? |
