A while back, someone made a comment to avoid using destroy trigger. I know to know why this would be.
One of my systems in a map creates a trigger on the fly, and assigns it to a variable. When the trigger runs, it destroys itself at the end. Any problems with this?
Destroy the trigger if you aren't going to use it game anymore, such as initialization triggers. Other than that destroying it, and referring to the destroyed trigger may cause problems.