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Inspiration for a spell...

01-21-2007, 07:13 PM#1
StockBreak
Hi all, I am looking for a lv. 6 spell for my last hero (an assassin-like hero) but I can't find anything original; the spell should have the following features:

1) Passive;
2) It should have something to do with "poison" (for example a poisonous attack);
3) It can use JASS/GUI or what you want.


Any suggestion? Thanks!
01-21-2007, 08:44 PM#2
Syphilis
Hi :)
Maybe something stackable :
Poison could : reduce armor / reduce speed / reduce damage or maybe deal damage over time... make attacks miss... several at once perhaps ?

I imagine something like that :
First attack : reduce target's armor -2, second -4, third -6 .... the assassin will become a real killing machine
01-21-2007, 09:01 PM#3
Ignitedstar
First of all: It depends on how fast the hero can attack and how much damage potential it has. Reducing the armor of enemies is both good for the assassin and his/her team, but you don't want to make it so that within 5 seconds, it can reduce armor by -25, unless heroes have that much armor.

Poison damage becomes ineffective on heroes with very high amounts of health, especially when you can stack items that give loads of it. So, I think people usually give poison attacks a high movespeed and attackspeed reduction.

What could be original was if you could make her passive poison take away Strength(health and regen) and possibly Agility(armor and attackspeed) for every hit, then all is returned in 5 seconds or something. However, I don't really know how you could make that MUI.
01-21-2007, 09:01 PM#4
Av3n
Its very easy to do... Just use dummy spellbooks andhide the passives you want, along with the dummy passive for it.

-Av3n
01-21-2007, 09:06 PM#5
Syphilis
Quote:
Originally Posted by Ignitedstar
What could be original was if you could make her passive poison take away Strength(health and regen) and possibly Agility(armor and attackspeed) for every hit, then all is returned in 5 seconds or something. However, I don't really know how you could make that MUI.
That's a great idea, but totally inefficient against units... :-/
Do you plan to make melee hero?
01-21-2007, 10:15 PM#6
Ignitedstar
Oh yeah, I wasn't thinking about units. X_X

Maybe putting in that armor reduction could be for units only?
01-21-2007, 10:31 PM#7
BBDino
Quick idea off the top of my head:

Poisoned blade: Passive

In the event that the hero does not attack for five seconds a poison is applied to his blade. His next attack will inflict this poison on the target.

Poison itself.

I'm thinking a simple Shadowstrike edit: initial damage +DPS + movement/attack slow is more than ample.

Thus you have a simple shadowstrike edit that uses a unique (i haven't seen it before) mechanism to activate. I think there's lots of room for strategy too, such as finding the time to apply the effect etc
01-22-2007, 04:01 PM#8
StockBreak
Thank you for all your answers! I think that the one which fits most my hero is BBDino's last one (REP ADDED), very nice idea!
01-24-2007, 10:49 PM#9
Hydrolisk
Even though you've found an answer, I can't resist posting an idea. Consider this for future reference.
ABILITY: Paralyzing Poison
A poison produced by some of the most dangerous creatures is poured on the Hero's blade. The poison causes units hit by the weapon to stop and also has a 15% chance every two seconds to start running around randomly. The poison lasts 10 seconds.

So umm, yeah.
01-25-2007, 05:48 AM#10
Pyrogasm
Quote:
Originally Posted by Hydrolisk
Even though you've found an answer, I can't resist posting an idea. Consider this for future reference.
ABILITY: Paralyzing Poison
A poison produced by some of the most dangerous creatures is poured on the Hero's blade. The poison causes units hit by the weapon to stop and also has a 15% chance every two seconds to start running around randomly. The poison lasts 10 seconds.

So umm, yeah.
How is that in any way not contradictory? I would also suggest you explain a little bit more, too.