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[Maxscripts] Jazko

01-22-2007, 11:41 AM#1
jazko
So here are 2 tools which I wrote and I think you guys would find useful:
Software: Max v.8


---Sequence Manager:---


* This tool lets you define different sequences, which are then stored in the current maxfile at the file properties #custom tab so everytime the script is started it finds any predefined sequences.

* After setting the sequences you can quick switch the timeline range by doubleclicking on the sequence's name in the list

* If you need you can save\load sequences to and from *.seq files, which are actually text files, so you can open them with Notepad for example. The maxfile name is stored in the last row of the file. Do not modify the file by changing row order because the script may not read the file correctly.

* For now the sripts works only with frames (no SMPTE, MM:SS:FF etc. time formats). It's framerate independend - this means that a Sequence of 250 frames stored in a 25 fps framerate will remain 250 frames even if you change the framerate to 960 fps for example.


---Add Keys:---

This one is far more simple ;) What it does:
* Set your animation rig with the IK chains you need. After done animating run the script, choose bones or all objects and create keys. The scripts finds all keys of all objects in the scene and creates a key at that frame for all the other objetcs. The idea is that after ypu've done that you can delete all Ik Chains, and the limbs would keep their animation... (with slight offset may be)

This one is made because I couldn't find exporter that supports IK chains.



---Instalation---
Close max
Copy the *.ms files to your max\scripts\Ntashev dir
Copy the *.mcr file to your max\ui\macroscripts dir
Copy the *.bmp files to your max\ui\icons dir
(Filepaths are stored in the zip archive)
after starting max go to Customize UI -> Toolbars -> Category: Ntashev
Now you can drag/drop them on to a Toolbar for quick access... Of course you can just run the *.ms file ;)

If there are bugs or crashes feel free to report back here or on my e-mail ;)
Attached Files
File type: zipNTashevScripts_22_01_07.zip (16.6 KB)
01-22-2007, 11:56 AM#2
TDR
nice, but unfortunately max versions greater than 5 don't work that good with warcraft 3.
01-22-2007, 02:25 PM#3
jazko
Well as far as I know the Maxscript hasn't changed a lot since max 5, so my suggestion is to give 'em a try. I'm also curious how will they behave under max 5

Btw I've exported my beast from max 8 and haven't found any problems yet.. although I'v had to edit the dex exporter a lil bit...