| 01-23-2007, 12:37 AM | #1 |
Is the movement speed what you thought it was? check this out, the example displays how much a unit actually moves on the map, not exactly what the editor says... |
| 01-23-2007, 02:47 AM | #2 |
Thats cause you might of done it wrong -Av3n |
| 01-23-2007, 03:50 AM | #3 |
Yep, using TriggerSleepAction is not acurate. Use a timer for the correct time. Edit: Added a demo map to prove it. Also note the slight difference is due to real rounding error. If you get the unit to walk in a horizontal or vertical path, the difference will become less. |
| 01-25-2007, 09:13 PM | #4 | |
ok, did not realize, but that is always good to know (timers = better) but im still not entirely convinced that it is what you set it to be... Quote:
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| 01-26-2007, 12:02 AM | #5 |
Since the distance between points function uses pythag, taking the square root of 0 has no decimal places to drop because of rounding, versus the square root of 21 (which is irrational). The less the amount of time the game has to round a decimal, the more precises your calculations will become. |
