| 01-23-2007, 06:23 AM | #1 |
I'm a noob mapmaker with a couple of quick questions: When you give a hero a passive ability, is there any way to make that ability do more than one thing? I can find trigger tutorials to make an activatable ability do more than one thing at once, but so far I can't find any that let you have two passive abilities for the price of one, ie. buying an ability that gives you an attribute bonus and a command aura. How do you edit buff effects? I'm trying to make a cold spell with varying levels of slow as it levels up, but when I make custom buffs the map editor won't let me edit the values to change the slow %s. |
| 01-23-2007, 10:28 AM | #2 | |
Quote:
A1) If the ability should stay in a item, then simply add multiple abilities in the appropiate item field. A2) If the ability is for a hero, then you should use the spellbook trick:
B) If you are looking for the "Slowed" buff (which is used for example in the Frost Nova ability) you can change its slow values only on the "Advanced -> Gameplay Constants". Since you can't make multilevel slow % using Frost Nova or similar, you should base your ability on Drunken Haze setting the missile speed to 0 and changing its field (notice that you won't get the "blue effect" on the target). I hope they were helpful :) |
| 01-23-2007, 12:14 PM | #3 |
That was very helpful. Thanks! |
| 01-24-2007, 06:08 AM | #4 |
It was actually much easier to just turn spell book into a hero ability. No triggers needed that way. :) Thanks for the idea though, I always wondered how maps made sub menus out of abilities, now I know! ^_^ |
