| 01-23-2007, 10:45 PM | #1 |
JASS:function TeamHu_Filter takes nothing returns boolean return IsUnitType( GetFilterUnit(), UNIT_TYPE_HERO ) == true endfunction function Hero_Name takes nothing returns nothing local unit b = GetEnumUnit() call DisplayTextToPlayer( GetTriggerPlayer(), 0, 0, udg_PlayerNames[GetConvertedPlayerId(GetOwningPlayer(b))] + " controls " + GetUnitName(b) ) call BJDebugMsg( "works" ) set b = null endfunction function Trig_Other_Teams_Hu_Actions takes nothing returns nothing if GetEventPlayerChatString() == "-team 2" then call ForGroup( GetUnitsOfPlayerMatching( Player(3), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) call ForGroup( GetUnitsOfPlayerMatching( Player(4), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) call ForGroup( GetUnitsOfPlayerMatching( Player(5), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) elseif GetEventPlayerChatString() == "-team 3" then call ForGroup( GetUnitsOfPlayerMatching( Player(6), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) call ForGroup( GetUnitsOfPlayerMatching( Player(7), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) call ForGroup( GetUnitsOfPlayerMatching( Player(8), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) elseif GetEventPlayerChatString() == "-team 4" then call ForGroup( GetUnitsOfPlayerMatching( Player(9), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) call ForGroup( GetUnitsOfPlayerMatching( Player(10), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) call ForGroup( GetUnitsOfPlayerMatching( Player(11), Condition( function TeamHu_Filter ) ), function Hero_Name ) call DestroyGroup( bj_lastCreatedGroup ) endif endfunction //=========================================================================== function InitTrig_Other_Teams_Hu takes nothing returns nothing set gg_trg_Other_Teams_Hu = CreateTrigger( ) call TriggerRegisterPlayerChatEvent( gg_trg_Other_Teams_Hu, Player(0), "-team", false ) call TriggerRegisterPlayerChatEvent( gg_trg_Other_Teams_Hu, Player(1), "-team", false ) call TriggerRegisterPlayerChatEvent( gg_trg_Other_Teams_Hu, Player(2), "-team", false ) call TriggerAddAction( gg_trg_Other_Teams_Hu, function Trig_Other_Teams_Hu_Actions ) endfunction |
| 01-23-2007, 11:02 PM | #2 |
call DestroyGroup( bj_lastCreatedGroup ) doesn't do anything in this case and your trigger still leaks. bj_lastCreatedGroup is only set when creating units using CreateNUnitsAtLoc and it doesn't need to be destroyed. As for the problem itself...care to give some more information? What exactly happens? Does the message "works" come up? Tried adding one between if and one of the elseif? |
| 01-23-2007, 11:05 PM | #3 |
no the "works" doesnt even show...no text shows up |
| 01-24-2007, 12:02 AM | #4 |
I'm guessing maybe your variable udg_PlayerNames is set wrong somewhere else, because it should be working. |
