| 01-23-2007, 11:49 PM | #1 |
These two models are based on WoW concepts they are for AotZ, no custom textures were used, what do you think? |
| 01-23-2007, 11:58 PM | #2 |
Makes me want to play AotZ. |
| 01-24-2007, 12:12 AM | #4 |
Just use a satyr texture for scamp? should work. |
| 01-24-2007, 12:14 AM | #5 | |
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Don't worry of that, it has it, its just not easy to note it in the shot, ok I will change the head and add fur then. And erwt, with the satyrs texture it would look completelly furry, and also would have blue fur, which I don't think will look well |
| 01-24-2007, 01:24 AM | #6 |
You work fast : ) Send me a PM with them attached to a pastebin thread, and I'll get started straight away, and Dusk, any specifics on animations for these guys? I'll be giving them dissipate like normal heroes, since the WoW ones had none. And just for Myriad, the hip bones area seems a bit fatter and wider than the base concept, though it might just be the shot. But damn, for no custom textures those are pretty awesome, I agree with everything dusk said though. |
| 01-24-2007, 01:31 AM | #7 |
Myriad's "stomach" area is missing because he has no flesh. Therefore he wears greaves over a skeleton, which make the hip area seem loads wider. It looks fine to me, though. Also, Scamp's animations need to be PSYCHOTIC. Like, look at the original model for example. He needs to "act" the same, even if you give him different animations. So if you feel like giving him a crazy death animation where he spirals backwards like the WoW one, feel free to. Scamp is as insane as you can imagine times ten. Also, heroes for AotZ really don't need dissipate -- Though since it'll be uploaded to the site afterwards, might as well. I can always remove it myself to save a whopping 4kb. |
| 01-24-2007, 01:33 AM | #8 |
Looks cool. What texture does the scamp use? |
| 01-24-2007, 03:07 AM | #9 |
Yea what textures do both of em use?! That Myriad has parts that I have never seen in game! Specifically the loincloth |
| 01-24-2007, 07:21 AM | #10 |
Well they look great ^^ But i don't really like the Imp's face.. :S The nose could be longer, but it looks fine :) |
| 01-24-2007, 08:34 AM | #11 | |
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| 01-24-2007, 08:44 AM | #12 |
Its sad though that there seems to be so little creativity present that you get two whole new models with new animation sets, and you cant even come up with nice new ones, but simply copy wow stuff... A sad day for modelling, and a big BIG waste of chriz's time. |
| 01-24-2007, 08:46 AM | #13 |
I partly agree, the models aren't original, but any model or animation made is more experience. |
| 01-24-2007, 09:16 AM | #14 | |
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Maybe but Mc! had to replace wow model by scratch model so he has not to be creative.It was the purpose of his mission wich didn't need creativity. I think the creativity come from his way to making model wich actually look like the wow's ones without using custome textures. |
| 01-24-2007, 12:02 PM | #15 | |
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They volunteered to do it because AotZ can't get approved otherwise. I wasn't even prepared for this. I had nothing planned or even thought out for extra animations/whatever. Also, it's hard for me to think up more because the WoW Imp really was perfect (Literally, perfect) for Scamp. Trying to redo it is not an easy thing for me to come up with ideas for. You've got to realize, I don't need 50+ animations. It needs to stand, walk, attack, cast a spell, and die. That's virtually it. And if you've got ideas, please try adding to the conversation instead of bringing it down. Seriously. |
