| 01-24-2007, 04:48 PM | #1 |
HI! I want to create and use the blight effect to tell people where they can build buildings. HOWEVER I do not want blight to be visible! Now I was reading some tutorials on how certain tiles have a visibility layer, what you select and quarter off is visible but the rest of the block isn't. Now, I am wondering, what is the best way to achieve this? 1. Use blight, but change the tilesets so they are invisible, and change the "blight models" to represent normal models. 2. Base my building off of a different terrain. See, I discovered each model can be set to specifically build ONLY on say "ashenvale summer" terrain or "ashenvale winter" etc... Should I do that INSTEAD and create a terrain that is invisible for that method. 3. Or am I missing a buildable region trigger that would accomplish the same effect? I looked I couldn't find one. So that is why I am leaning towards one of the two invisible tiling ideas. Which method should I use? and what is the best way to go about this? The reason why I want to use the terrain function, is because 1. I want the buildable area to grow and expand based on where I place buildings and 2. I want the RED overlay to appear prior to building a building (this is something which apparently cannot be achieved with jass or triggers). |
| 05-12-2007, 05:39 PM | #2 |
If you make blight invisible, then the whole terrain will be invisible = bad. Just make some pathability blockers where necessary, and use triggers to kill them! Simple. |
| 05-12-2007, 05:44 PM | #3 |
Uh, I'm not 100% sure what you were saying but... Try making a building with blight spawn or whatever and just scale it to cover the blight. (You'd require a model though) |
