| 01-25-2007, 01:59 AM | #1 | |
Intro to game: working on it The story im also working on but below are some detail's
Please give feed back and comments, constructive critism is best, but whatever :) Any bugs, / improvements, that can be made, please tell me Im also tossing up what to do about the fact, when you buy an item (and noobs will -.-) and you can't wield it, cause of stat or race requirements you can't resell it until you have the correct stats (or not at all for race) however I can't exactly move it to your bank, as noobs will snatch rare items off big players etc... and it will lead to arguments, so any opinions on this, i'll appreciate it For anyone who tests my map, blink is suppost to be there for testing area's - thanks ~~~ note, map is not completed Updates ~ Actually fixed the bug where you didnt revive when you died (Works now) ~ Fixed a bug where the stat system didnt calculate properly ~ Fixed a bug where you lost gold for attacking ~ Nerfed a few things, and fixed some minor bugs |
| 01-25-2007, 09:54 PM | #2 |
One thing: text commands are kindof annoying. You could always make some kind of invulnerable building somewhere to with abilities. Simply use "channel" and trigger them. The gameplay sounds pretty cool actually. |
| 01-26-2007, 11:41 AM | #3 |
Please just use the hide function for bigger portions of text which also got a reason for being hidden... Just list all your features in a normal list. Will try the map when I get home. |
| 01-26-2007, 10:56 PM | #4 |
Is the text to small to read? >>WILL I could, but then it would be a hassle, to go them I could use a space bar point, to pan cam to building, but honestly, I think it'd be annoying I had a friend try it, on bnet, with about 8 other ppl, he said they all liked it So I think text commands are good, since having (60?) or even 20, abilities for commands, would be annoying, you'd have to look through them for the right one, then click it etc.. Thanks for comments though ^_^ |
| 01-30-2007, 01:00 AM | #6 |
Few inital impressions: 1. Manaroth demon guy can be spammed to super gains and damage. I believe its his auto attack ability. By spammed, I mean go up to a monster, then keep a - clicking somewhere on the map. You can do this repeatedly for much damage and skill gain. 2. Healing fountain is annoying, have to be almost on top of the thing to get any benefit. 3. Its always night... 4. Is there any benefit to killing higher level guys? It seems the current system favors keeping your damage low to you can continually gain off smaller guys. Also, killing something is a waste.. You benefit more from keeping it alive for continued gain. Perhaps you can get a garaunteed stat gain from killing a unit? Or something... 5. Items have race requirements that aren't in the game. Haven't tryed buying one yet, so don't know if thats an issue. 6. Any benefits from leveling? Do skills/abilities/spells ever increase? Otherwise, nice map. Although, I think its going to be impossible to get to lvl 1200 with the current progress. You'd prolly need like 150,000 in each stat to get that... |
| 02-05-2007, 02:03 AM | #7 | |
Quote:
1: i'lll fix that 2: yea, its triggered, gotta increase range to about 600 :P 3: lol, was attempting something previously, forgot to delete that trig 4: From now, ranges from -2 to +2 of the monster your fighting is "normal gold" anything lower is less, above greater (If your level 4, fighting a lvl 2 monster, then from 0, to lvl 4, you can gain gold if your level 3, fighting a lvl 5 monster, then from lvl 3, to 7, you can gain gold) 5: its not an issue, I dont think i'd be dumb enough to make triggers for races that aren't there!, they're just a reminder :P 6: Abilities do increase, every 10 levels, leveling, has benefits, E.G at level 3, (maybe it was 5) you can use one of the "teleportation" scrolls to move instantly to rune village, (walking sucks over 256 * 256 map) and yes, they're are benefits, E.G more gold, better items, possibly increased stat chance later on And uhh more like 500,000 stats each, to get lvl 1200, but it gets easier, every 25 lvls, you get +1 stat, per "percentage" you get, E.G at lvl 25, you have 11% chance to gain 2 stats, lvl 50, 3 stats, lvl 400, thats 17 stats per chance, lol :P Thanks for your input ^_^ (PS sorry i haven't done much lately, have been really busy) >>Newb8136 Well, it takes about 28 * hero lvl... about 20 seconds per stat consistantly, give or take (You can get like 3-4 in a row (doesnt happen often)) but every 25 levels, the amount of stats you gain each "chance" you get, goes up by 1, so, lvl 25, gets 2 stats per chance, lvl 75, has 4 Just updated map!!!! Please test again, thank you |
| 02-06-2007, 01:26 AM | #8 |
Sorry for double post Map has been updated after fixing a really problematic bug Updates: Fixed the stat system, so instead of the first four levels going needing 21, then 6, then 26, then 27, stats It should follow the order of, 21, 42, 63, 84, 105, etc.. (if it does not, msg me immediately please) Updates: Also I have nerfed some of the units, and fixed other minor bugs Updated again, fixed really BAD problem, when you didnt revive, and broke it at the same time (fixing) |
| 02-10-2007, 10:17 PM | #9 |
Updated the ORPG's revive, it now works properly (tested) ~ Updated map, was corrupt, didnt open, now fixed |
| 02-13-2007, 06:50 AM | #10 |
I like the idea of distributing your stats wherever you like, and reincarnation. I want to do that too in my map, since I got the idea from you I'll give you credits for the idea, but not the code for my map. This map sounds like alot of fun, I'll try it when I got the time and not working so hard on mine ^^ |
| 02-21-2007, 10:15 PM | #11 |
Im Glad you like my idea ^_^, and thanks |
