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Projekt: Super Smash Bros

01-27-2007, 11:19 AM#1
Totti_8



Name of the Map: Super Smash Bros X.xx

Creator: Totti_8
Idea: N-a-z-g-u-l

Download the Map at http://totti.wc3edit.net/ .


Features:

Like the original Super Smash Bros from Gamecube.
You need your Attacks to smash the others out of the Arena. You get Percentage if someone attacks you and if you have more percentage you are smashed very long out of the Arena.

At the Moment:

- 9 Charakters (Bowser, Donkey Kong, Ganondorf, Bob-Omb, Link, Kirby, Ness, Mario, Pikachu)
- Every Charakter has 1 normally Attack, 2 Smash Attacks and the Ability "Jump". With "Jump" the Heroes can jump from one island to the others.
- Items: Fireflower, Pokeball, Mine, Invinsibility and Speed
- Multiboard showing Kills, Death and the Percentage of the Heroes, which decides how long a hero is smashed away.
- All Random Mode
- Commands: -zoom x, -cam (Side- and Birdperspektive), -repick, -rematch (when the Game ends, you can Type "-rematch" and the Game will start again without Loading)


Team:

- Dekar (Forum Admin)
- Totti_8 (Creator)


We are searching for a Modeller, who can create the Models of Pikachu, Ness, Donkey Kong, Ganondorf and Link.


Greets
Totti_8

CG: Don't tell people to discuss it offsite; WC3C isn't just a linking service.

edit: Sry, didn't know...
01-27-2007, 11:21 AM#2
Fulla
Screenshots pelase :D
01-27-2007, 11:29 AM#3
Totti_8
Please Wait, i'm uploading ;)
01-27-2007, 11:48 AM#4
Chriz.
So what you're asking for is only models? You might be in luck with DvO around, he's into making these kind of things. As I see you used some already.
01-27-2007, 11:51 AM#5
Totti_8
yeah, i use some. Bob-Omb and Kirby.

But he does not make Models of these Charakters i said.

So I'm looking for these Models ;)
01-27-2007, 12:40 PM#6
Captain Griffen
You need to add some more info. Many people haven't playedd super smash bros.
01-28-2007, 02:40 AM#8
erwtenpeller
I'd think its a map adjusted to wc3 gameplay, not a direct copy of smash bros. Think monkey fight, i guess.
01-28-2007, 05:53 PM#9
Totti_8
I cannot fix the reaction cause of the delay in Battle.net.

This is the biggest problem of the map. But I think it can be accepted.
01-28-2007, 09:28 PM#10
vesuvan doppleganger
link model- http://wc3sear.ch/index.php?p=Models&ID=1142&sid=

Quote:
This is the biggest problem of the map. But I think it can be accepted.
The most obvious solution to that is to make your attacks "track" a little.
01-28-2007, 10:07 PM#11
WTFish
What do you mean by making them "track" a little?

I played this map 1v1 with my brother on lan, and it was fine, but it would be quite hard on the internet (may resort to button mashing lol) . It was fun at the start, but after multiple rematches, his crappy laptop started to lag so badly he couldn't play anymore. Perhaps there are leaks that can be cleaned? Just one thing (I havn't played the real super smash brothers), should the different classes have different abilities (rather than just special effects), or just one "special ability" unique to that class? It would have to be balanced of course, but it could add some more variation to the map. On that topic, could you make it so at the start of the map, you have a choice on what level you want to play (make a few more levels), as this would also add more replayabilty.

One other thing, could you reduce the time between the start of the game and when the item choosing menu shows up, and the time between that and the next character choosing menu?

The combat system seemed quite fun (do you hit them furthest by using your strong move just before they hit the ground, or just as they jump?) and it seems like it has a great deal of potential.

Perhaps the items could be changed a little to make them more fun:

Could you make it so when you pick a speed rune, it activates instantly?

Perhaps pokeballs could be changed a little so they are more involved in gameplay? Atm, you never die from a pokemon, and only die from another player hitting you into the water. Perhaps each pokemon could do its own unique thing:

Say you pick a pokeball and the random chance makes it that turtle one. Instead of it just appearing and attacking your enemies, how about it appears off screen on the side of the map, and it slides (moving quite fast, faster than regular unit movement) towards the location where you picked that pokeball, and it will knock anyone back it hits (if someone gets hit directly by it, they will be caught in front of it, and pulled along off the map and fall in the water, they would have to dodge by jumping).

Other pokemon that show up could have different things they do, like Pikachu (or w/e) bounces in and when it reaches the location where the pokeball was picked, it zapps it, knocking anyone there away from the point.

There could be a few different pokemon (like there is now), that each does their own entrance/exit that will knock people back.

Good luck with the map.
01-29-2007, 12:17 AM#12
Pyrogasm
Quote:
Originally Posted by Totti_8
Like the original Super Smash Bros from Gamecube.
The original was for the N64; Melee was for the Gamecube.
01-29-2007, 12:52 PM#13
Totti_8
WTFish, yeah some of these aspekts you said, are said in my Forum, too. I will include them.

The Pokemon cannot smash your out of the field. they only attack you and your Percentage goes higher. So another player can better smash you out of the field.

Thx for your answer :)


@Pyrogasm: omg -.-

@vesuvan doppelganger: i tryed this model out, but it doesn't work. :(
02-03-2007, 05:13 PM#14
Totti_8
New Screenshots:

02-03-2007, 07:36 PM#15
Tiki
Y is kirby a bombomb