| 01-07-2003, 02:24 PM | #1 |
Hey. Got the Jingasa on his head. Problem: skin not working. Solution: HELP ME KDUB!!!!!!!! |
| 01-07-2003, 02:43 PM | #2 |
Did you setup texture coordinates for it properly? |
| 01-07-2003, 02:49 PM | #3 |
Plz explain how... I never skinned anything from scratch :-/ All I did was use the material editor and apply the material to my model. Screwed a bit with unwrap modifier but I'm not sure that did anything. |
| 01-07-2003, 03:16 PM | #4 |
Guest | skin suppose to work. Even if you didnt uv wrap it, it still will show up if you assign a blp to it. Note that attachments which consists of teamcolor part WILL NOT show any color at all. This applies the same for animations. Main rule is then to watch very closely to the animation box in the toolbar. They wont appear in WE, but will be 100% functional in the game engine itself |
| 01-07-2003, 04:03 PM | #5 |
Well thanks to Cookie the skin works now, but it's all uvmaped wrong, so I need someone to help me with that now :P |
| 01-07-2003, 08:29 PM | #6 |
UVmapping is a bitch. I don't want to give kdub extra work... but he's one of the better uvmappers around here. Maybe talk to him. **edit ROFL. I just read the actually text portion of your post (skimmed by it the first time). Seems you're already way ahead of me :P |
| 01-07-2003, 09:14 PM | #7 |
Cookie, how is it that those items will end up showing up with a blp assigned when there is no texture coordinates? |
| 01-07-2003, 10:31 PM | #8 |
Thats cool, lol. Imho you should make it come down over his eyes more, and maybe add a brim extending downwards from the edge of the Jingasa? and then you could alpha out the certian parts on that brim to make it look like strings or beads or something hang down from it... I dunno... Where I got that idea.... I think I saw it in an old samurai movie a long while ago. |
| 01-07-2003, 10:35 PM | #9 |
Odd. Only one triangle is skinned on the hat, the rest is black. And sometimes the skinned triangle flickers on/off, like it's overlapping. |
| 01-07-2003, 10:57 PM | #10 | |
Guest | Quote:
doesnt matter. If you slap a blp on the object it still will show it, but then not correctly placed. Usually when I create a object and then use obj=>mdx then put skin, it usually works (only for reference though) even without wrapping you can still check wether the thing is correct or not. |
| 01-07-2003, 11:05 PM | #11 |
So my problem is probably only that the skin is not wrapped so it doesn't show correctly :P But would that explain the overlapping? |
| 01-07-2003, 11:58 PM | #12 |
Fixed. Thanks to KMK! Gonna skin it correctly now, was only using a temporary texture. |
| 01-08-2003, 12:58 AM | #13 |
There. :) Kept the same texture, but airbrushed it a bit to give it a more wc3ish feel. Added metal bolts all around, and darkened the seperation between each stripes of metal. So what do you think? |
| 01-08-2003, 01:46 AM | #14 |
NICE NICE NICE VERY VERY NICE!!!! how the heck do you do that :ggani: |
| 01-08-2003, 02:57 AM | #15 |
Wow, uhm, evil hat of death, lol. And I though it was only made out of straw... but I guess this way, you could headbutt people and knock them unconcious. Good job. |
