| 02-01-2007, 11:50 AM | #2 |
The terrain needs work. It looks promising though. |
| 02-02-2007, 09:42 PM | #3 |
... good vs evil... AGAIN. this is like the millionth good vs evil AoS! ARGGGGGHHH!!! *takes deep breath* Terrain could use some love. Mostly tile variation, decoration and other regular stuff. |
| 02-03-2007, 01:34 AM | #4 |
did you people actually try the map? I'm starting to see why some people don't post screenshots. |
| 02-14-2007, 08:47 AM | #5 |
I tried the map demon and I must say the idea to boost your units with spells is pretty nice. Everything else seems just a bit erhm... simple. I think this map is lacking somethin special that you haven't seen yet on all the other AoS clones around... As I sad before, the theme is unoriginal, no custom abilities etc. pp. I liked the Cinematic Sequence at the beginning but you need more eye-candy and special stuff in it , to attracked ppl... Just my two cents. |
| 02-14-2007, 09:44 AM | #6 |
When i skipped the intro (it was too log for me) i chose Range - Agility. I quickly ran to the ability shop to buy some abilities, but they were too expensive for me. "Hm...lets make some gold". But after a few shots into nearest creep realized, that my lasthitting skills from DotA are not worth anything in this map. Why? Attacks of creeps were roughly as strong as mine and at top they were pretty quick. After 3 waves still without gold I gave up :( You shoud make fights a lot less boring (increase heroes' attack), towers shoud be a bit more dangerous, but they should be mortal - 5000HP is nice, but for guy with damage 17-23 is it quite too much. By contrast their attack is pretty weak. Only thanks to the guarding hero you cannot grab the tanking hero and simply go crush their portal. |
