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Will there be Pre-Processor Support for JASS Craft

02-01-2007, 05:27 PM#1
zergleb
I know this is possibly a better question for Zoxc but I was wondering since it seems what you do in grimoire(Atleast with my VERY VERY limited knowledge it seems(probably the reason why I'm wrong) is it seems you have PJASS check for syntax errors even before you pre-process so I wondered if you would use a similar way to have PJass in JAssCraft do the same thing.

I guess you'll probably say, either Why would you think that PJASS has anything to do with the preprocessor?(and that I'm a dumb heh.)or you'll say that it could check for Syntax errors but not compilation after the process because the pre-processor would never run.
02-01-2007, 05:35 PM#2
blu_da_noob
If you're saying what I think you are saying, press F9.
02-01-2007, 06:14 PM#3
shadow1500
I really don't understand what you're saying in that post. But judging by the title I think you want preprocessors to run on the code and then have pjass check the resulting code. This doesn't really require Zoxc to do anything, someone must make an application which accepts pjass arguments and activates the preprocessors followed by a syntax check from pjass, then send the errors to standard output.
02-02-2007, 02:09 AM#4
Vexorian
Please ellaborate? I thought that jasscraft or jass shop pro already called PJASS?
02-05-2007, 06:11 AM#5
zergleb
Ok so that was a bit long and pointless, I'll get more to the point.

I want to use JASSHelper code but all I have with me sometimes is JASSCraft(No WE just school comp and flash drive) so the point is that when I put in JASSHelper code in JASSCraft it gives me syntax errors(as it should because no preprocessor runs) Can I or Can I not fix this???

Thanks for any help.
02-05-2007, 12:39 PM#6
Vexorian
You could just don't parse the stuff you make outside.

Or you could use jasscraft to save to the map and then call mapcompiler.exe on the map, instead of using pjass directly