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WC3 Monopoly Idea

02-03-2007, 01:50 AM#1
DanL.
After thinking to my self I came up with a map idea. Monopoly! Suggestions?
P.S Sorry for the text wrote it in WPS and it came out crappy.

Monopoly
DanL.
Suitable for 4 players

Introduction:
-22 streets, divided into 8 color groups of two or three streets. A player must own all of a color group (have a monopoly) in order to build houses or hotels. A player can also be considered to have a monopoly by having both utilities and/or all four railroads (or stations) during game play. However, the utilities and railroads cannot be improved or have houses and/or hotels built on them.
-4 railways/stations. Players collect higher rent if they own more than one railway. Hotels and houses cannot be built on railways. These are usually replaced by railway stations in non-U.S. editions of Monopoly.
-2 utilities. Players collect higher rent if they own both utilities. Hotels and houses cannot be built on utilities.
-A deck of Chance cards and a deck of Community Chest cards will be in the middle.
-A set of Houses and Hotels will be given to players for use when bought.
-There will be two game type settings at the start of each game. A dialog box will appear and players(red) will choose the game type.
Rules:
Each player begins the game with his token on the Go square, and $1500.
2 each of:
$500 bills
$100 bills
$50 bills
6 $20 bills
5 each of:
$10 bills
$5 bills
$1 bills


Official rules

-Players take turns in order, as determined by chance before the game. A player's turn consists of rolling two dice and advancing on the board the corresponding number of squares clockwise around the track. Depending on where he lands, he takes any of a number of actions. If he lands on an unowned property, then the player has two options. He can either buy the property for its listed purchase price, or he can put it up for auction. The same goes for Railroads and utilities. If a person lands on Chance or Community Chest, then he draws the top card from the respective pile. If the player rolls doubles, he rolls again after completing the first turn, but if the player rolls three doubles in a row, he is sent to jail. If the player lands on an owned property he pays the owner a set amount of rent on colored properties and railroads, or multiplies a dice roll by a certain factor for the utilities. The player can also buy houses for their property if he owns all the property in a color group. The rent increases the more houses are on a space. Once there are four houses on a space, the player can build a hotel. The construction or selling back of houses and hotels must be done evenly across all properties in a color group. This means that each property must have first received one house before a second can be constructed, two houses before a third can be constructed, and so on.


House rules

-Allowing the bank to make loans other than mortgages
-Free Parking jackpot, which usually consists of an initial stake (typically $500) plus collections of fines and taxes otherwise paid to the bank. A player who lands on Free Parking wins the jackpot, which may then be reset with the initial stake (if any). The jackpot is usually put in the center of the board. Since the jackpot forms an additional "income" for players in this set of house rules, games can take a much longer time than under normal rules.
-Players in jail cannot collect rent, build house or conduct trades.
-A bonus for landing directly on GO by dice roll (commonly an additional $200). This may not include cards that send the player to GO.
-Delayed Start: Players must pass GO before they can buy property.
-Not having an auction when a player lands on a property and does not buy it
-Unlimited houses and hotels. A variant on this is to declare that houses cost $50 each, and hotels cost $100 each.
Properties are auctioned as soon as they are landed on, without the chance for the player who landed on the property to buy it outright.
-All properties are handed out evenly to all players before the game begins, or one or two are dealt to each player.
-A player can build a house as soon as he or she buys a property.







Here is a picture of what the board will look like.
http://img249.imageshack.us/img249/9443/monopolyry7.jpg
02-11-2007, 06:35 AM#3
BBDino
Already a monopoly map been made. For RoC i believe.

Here it is.
02-16-2007, 07:41 PM#4
Moss
So you want to make monopoly exactly in the Warcraft engine? Why not just play the real board game or some free internet version (I bet there is one somewhere). I can't imagine spending all that time building the triggers and content for this game and all you end up with is Monopoly. Especially since it has already been done. Maybe if you jazzed it up or somehow made it more suitable for a real time strategy game engine. Like the versions of Warcraft Risk out there, those are cool. Sorry to be a naysayer but I think you should put your energy into more original games. Just my opinion of course.