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Corpses

02-03-2007, 03:17 AM#1
Akuda
Hi i was wondering if there was a way to make it so that when units died the corpses won't appear because i'm in the process of fixing a map i made with a lot of units so the corpses lag it. Any suggestions
02-03-2007, 03:31 AM#2
Alevice
"does not raise; does not decay"?
02-03-2007, 03:44 AM#3
rain9441
Gameplay constants...
Decay Time (sec) - Bones


Set to 1.00 and corpses will decay in 1 second (very fast).
02-03-2007, 04:29 AM#4
Pyrogasm
If you wanted to use a trigger, do this:
Trigger:
Collapse Events
Unit - A unit dies
Collapse Conditions
((Triggering Unit) is a Hero) equal to false
Collapse Actions
Unit - Remove (Triggering Unit) from the game
This method is useful if you have many unit-types on the map. If you have only a few, do what Alevice said to do: in the object editor, select each unit (non-hero) and set the "Data - Decay" (I think that's the name) to "Can't Raise, Does not Decay" or "Can Raise, Does not Decay" (if you want the unit to be raisable).
02-03-2007, 06:53 AM#5
Av3n
Or go into game[play constants

-Av3n