| 02-03-2007, 03:17 AM | #1 |
Hi i was wondering if there was a way to make it so that when units died the corpses won't appear because i'm in the process of fixing a map i made with a lot of units so the corpses lag it. Any suggestions |
| 02-03-2007, 03:31 AM | #2 |
"does not raise; does not decay"? |
| 02-03-2007, 03:44 AM | #3 |
Gameplay constants... Decay Time (sec) - Bones Set to 1.00 and corpses will decay in 1 second (very fast). |
| 02-03-2007, 04:29 AM | #4 |
If you wanted to use a trigger, do this: This method is useful if you have many unit-types on the map. If you have only a few, do what Alevice said to do: in the object editor, select each unit (non-hero) and set the "Data - Decay" (I think that's the name) to "Can't Raise, Does not Decay" or "Can Raise, Does not Decay" (if you want the unit to be raisable). |
| 02-03-2007, 06:53 AM | #5 |
Or go into game[play constants -Av3n |
