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Clash of the titans

02-03-2007, 03:43 AM#1
SlickR
COTT-Clash of the titans
COTT is a fast paced action packed small map.
Features standard heroes but the way the terrain is build allowes for some really interesting fast and interesting games!
There are 2 sides, with up to 10 players MAX. Each faction must destroy their enemies base in order to win.
Features:
99% made terrain
1% made triggers
12 heroes
30 items (around 20 made)

ok, so any =short= story ideas would be great! -This is main request!
Also any hero, item, gameplay feature ideas are welcomed!
also i'm in need of a trigger person. Mainly to do general things, like hero tavern, ally conditions, creep movement and attack, map initialisation triggers and similar stuff!
if some1 wants to join you can post here or email me at [email protected]
Maxumum 2 trigger persons will be accepted!

Quote:
Originally Posted by Further Down
Well it's nothing particulary new. Come on there can't be anything new, there are thousands of maps out there and really teling it will be unique or new kind of map is being an idiot. I'm being realistic here and i'll say that it's AOS, offence like style map.
Gameplay is this: So basicly there are 2 sides Elenders(humans) and Defilers(undead, orc or sent; undecided yet). Bases consist of 2 buildings only 1 tower and the main castle/tree of life. It's a small terrain and thus offering fast-action packed gameplay as the soon you are out of your base theres like very little walk until the other base so there will be some fast action. There is basicly 1 straight road that creeps spawn(though they not fight each other yet, i'm really having troubles with making it work) so you don't need to push much in order to win, but the defense towers have pretty high attack damage and speed so teams can't really push until level 11-12!
Heroes can have maximum 25 levels though experience gain is really slow and this is ment to be open-fight hero slaughter map so if you want experience you need to kill heroes! Anyways there are 6 places with neutral creeps, quite powerful neutral creeps in fact and geting caught creeping neutrals could easily cost you your heros life.
The other thing is that there are 4 fountains, 2 for healing and 2 for mana. The fountains are not placed in your base where you are safe, well safe at the begining thats it, they are placed from the left and right side of the base. I think this will also allow for more head-to-head combat and not much hiding and runing! Also players then have to make a critical choice if they want their mana or HP full. So depending on your quick thinking and strategy it will mean you either win or loose!
Also i'll edit all the heroes spells so they can be used a lot, that meaning faster cooldowns and powerful spells!
02-03-2007, 08:49 AM#2
Captain Griffen
So basically you don't have a map? Standard heroes don't work well for an non-melee maps, some are always going to be uber, some always useless. You don't have any story line, triggers, gameplay ideas, etc., and yet you have made the terrain?

I don't even have a clue what the basic gameplay is.

In short, you need more info.
02-03-2007, 04:49 PM#3
SlickR
Quote:
Originally Posted by Captain Griffen
So basically you don't have a map? Standard heroes don't work well for an non-melee maps, some are always going to be uber, some always useless. You don't have any story line, triggers, gameplay ideas, etc., and yet you have made the terrain?

I don't even have a clue what the basic gameplay is.

In short, you need more info.
i meant no heroes with custom abilities/spells or models!
Though existing heroes and abilities will be edited to balance it out!
The gameplay ideas is complete though i'm open for any your sugestions!

Though yes i have very little triggers and i need help in that field!
02-03-2007, 06:47 PM#4
Captain Griffen
What IS the gameplay?
02-04-2007, 02:53 AM#5
SlickR
Well it's nothing particulary new. Come on there can't be anything new, there are thousands of maps out there and really teling it will be unique or new kind of map is being an idiot. I'm being realistic here and i'll say that it's AOS, offence like style map.
Gameplay is this: So basicly there are 2 sides Elenders(humans) and Defilers(undead, orc or sent; undecided yet). Bases consist of 2 buildings only 1 tower and the main castle/tree of life. It's a small terrain and thus offering fast-action packed gameplay as the soon you are out of your base theres like very little walk until the other base so there will be some fast action. There is basicly 1 straight road that creeps spawn(though they not fight each other yet, i'm really having troubles with making it work) so you don't need to push much in order to win, but the defense towers have pretty high attack damage and speed so teams can't really push until level 11-12!
Heroes can have maximum 25 levels though experience gain is really slow and this is ment to be open-fight hero slaughter map so if you want experience you need to kill heroes! Anyways there are 6 places with neutral creeps, quite powerful neutral creeps in fact and geting caught creeping neutrals could easily cost you your heros life.
The other thing is that there are 4 fountains, 2 for healing and 2 for mana. The fountains are not placed in your base where you are safe, well safe at the begining thats it, they are placed from the left and right side of the base. I think this will also allow for more head-to-head combat and not much hiding and runing! Also players then have to make a critical choice if they want their mana or HP full. So depending on your quick thinking and strategy it will mean you either win or loose!
Also i'll edit all the heroes spells so they can be used a lot, that meaning faster cooldowns and powerful spells!

So in short this is part of the gameplay and i really don't have time on writing and explaining on the complete gameplay so this will have to do!
02-04-2007, 11:50 AM#6
Callahan
I think you are running towards a wall.