| 02-03-2007, 11:18 AM | #1 |
Is there an exact definition for : - limitop - constant native ConvertLimitOp takes integer i returns limitop - native ResetTrigger takes trigger whichTrigger returns nothing - native PreloadRefresh takes nothing returns nothing - native SyncSelections takes nothing returns nothing - native TriggerSyncReady takes nothing returns nothing - native TriggerSyncStart takes nothing returns nothing |
| 02-03-2007, 11:52 AM | #2 |
Hmm. LimitOp, never knew it exsisted. Maybe we can change the Op limit! If we can, this would be great. Oh, and the Sync's just literally Sync whatever it says. Sync meaning Syncronise, which means equal values. If integer x was 13, if you sync x and 10, you will be making them equal. Sync in Wc3 generally means check if all players have same values for certain things, and if they arnt the same, its a DeSync, which will dissconnect you. |
| 02-03-2007, 12:40 PM | #3 |
limitop != op limit. Seperate things. |
| 02-03-2007, 12:43 PM | #4 | |
Quote:
Aww... Would have been great. |
| 02-03-2007, 01:20 PM | #5 |
ConvertLimitOp converts integer to a limitop handle (you know LIMIT_OP_GREATER_THAN, etc, used for the real/unit state value events...) The rest of those natives are mostly useless |
| 02-03-2007, 01:46 PM | #6 |
ResetTrigger - resets the current execution and evaluation count of the specified trigger. |
