| 02-04-2007, 04:49 PM | #1 |
The preprocessors don't work when I press test game. I get errors saying that function names were expected or whatever for the Caster System which I placed at the bottom of my triggers. I have to save and then test. I have Jass Helper installed for the CS that might be causing problems, I don't know. |
| 02-04-2007, 05:10 PM | #2 |
> I have to save and then test. Indeed. And this is actually a known bug, unavoidable for now, and mentioned in the WEHelper topic. I suggest that you read all the posts there if you're using it as some contain a lot of useful information. |
| 02-04-2007, 05:37 PM | #3 |
Just save the map before doing testmap |
| 02-04-2007, 09:04 PM | #4 |
Alright. I have read a lot of that thread but it is big. I did a search for my problem first and found no useful results. I swear it hasn't always been a problem, I have been using WEHelper for like a month now and this is the first time I have identified the problem. I thought it was just a sporadic compiling problem. Maybe I am crazy. |
| 02-04-2007, 11:15 PM | #5 |
Or put the Jass preprosessor before's the Globals one -Av3n |
| 02-05-2007, 12:26 AM | #6 |
Do what? I have the preprocessors in this order: Import Jass helper - Libraries... Globals Defines Jass Helper - Call WeWarlock... |
| 02-05-2007, 04:52 AM | #7 |
Jass helper globals defines import call we warlock -Av3n |
