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WEHelper bug

02-04-2007, 04:49 PM#1
Moss
The preprocessors don't work when I press test game. I get errors saying that function names were expected or whatever for the Caster System which I placed at the bottom of my triggers. I have to save and then test. I have Jass Helper installed for the CS that might be causing problems, I don't know.
02-04-2007, 05:10 PM#2
SFilip
> I have to save and then test.
Indeed. And this is actually a known bug, unavoidable for now, and mentioned in the WEHelper topic. I suggest that you read all the posts there if you're using it as some contain a lot of useful information.
02-04-2007, 05:37 PM#3
Vexorian
Just save the map before doing testmap
02-04-2007, 09:04 PM#4
Moss
Alright. I have read a lot of that thread but it is big. I did a search for my problem first and found no useful results. I swear it hasn't always been a problem, I have been using WEHelper for like a month now and this is the first time I have identified the problem. I thought it was just a sporadic compiling problem. Maybe I am crazy.
02-04-2007, 11:15 PM#5
Av3n
Or put the Jass preprosessor before's the Globals one

-Av3n
02-05-2007, 12:26 AM#6
Moss
Do what? I have the preprocessors in this order:

Import
Jass helper - Libraries...
Globals
Defines
Jass Helper - Call WeWarlock...
02-05-2007, 04:52 AM#7
Av3n
Jass helper
globals
defines
import
call we warlock

-Av3n