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Singleplayer RPG -World of Genesia-

02-04-2007, 07:24 PM#1
Callahan
The reason of my recently activities and model submission is that i've gived up with my project
Tears of Darkness
And i've started a new project World of Genesia
As this project replace ToD there is some stuff took from ToD include in WoG

My goal is to make a singleplayer rpg as desorientating as the wonderful Legend of Magnador(I hope you know this map) with captivating storyline and fun combat system and the feel you are actually playing a RPG and not Wc3.

Features :
  • Single player RPG
  • Epic storyline involving several day of game and cinematics and charismatic characters.
  • Epic map with several Town, village, Combat zone
  • Travel across differents lands and discover the secret of the wolrd of Genesia
  • Triggered spells
  • Area combat system
  • Custom Musics (from various others games)
  • Hightly customized gameplay very different from ladder game (still point'n click though)
  • Meet +8 differents characters that will join your party.
  • Custom icons from WoW zomg!!
  • Killing English typos ^^ (I'm french)

Beta testers :
Captain Griffen
zen87
Rao Dao Zao

Download link
Attached Images
File type: jpgWoG Dormotory.jpg (169.6 KB)
File type: jpgWoG even useless NPC.jpg (142.0 KB)
File type: jpgWoG NPC.jpg (146.8 KB)
File type: jpgWoG tamed.jpg (174.3 KB)
File type: jpgWoG tavern.jpg (161.8 KB)
File type: jpgWogPic1.jpg (214.1 KB)
File type: jpgWogPic2.jpg (141.0 KB)
File type: jpgWoGPic4.jpg (197.9 KB)
File type: jpgWoGPic5.jpg (163.2 KB)
File type: jpgWoGPic6.jpg (157.9 KB)
File type: jpgWoGPic7.jpg (162.8 KB)
File type: jpgWogPic8.jpg (148.7 KB)
02-04-2007, 08:57 PM#2
Captain Griffen
You need to add a little bit more info. Perhaps elaborate on the backstory?
02-05-2007, 09:35 AM#3
Callahan
I'm still writing the storyline.
So the story begin (as always) with a trivial event.
But i didn't make a main quest for now.
02-07-2007, 04:42 PM#4
kebabmeat
Looks very intresting ; )
02-07-2007, 10:21 PM#5
Callahan
I've updated screenshot.
As you can see on screenshot i use Nasrudin and xXmorpheusXx's doodads
02-08-2007, 01:10 PM#6
Freakazoid
Thumbs up!
02-11-2007, 01:00 AM#7
Callahan
I've added charac info with background story and even some useless things as their height and weight...
there is more character than that but i didn't finished yet

Edit:Ouch!It was really late when i've made those description.My english teacher would kill herself if she see my grammar mistake.
02-24-2007, 04:46 PM#8
Callahan
Demo released look at first post link,feedback needed
And a bunsh of screenshot

Screenshot







02-26-2007, 10:18 AM#9
Nasrudin
I'll post a comment if my modem will decide that 6 mb aren't too much... -_-'


Judging from the screenshots:

- Can I suggest you some doodads scaling? Because maybe it won't be noticed during the missions, but in the cutscenes it's weird to see candles\bottles\closets almost as tall as a child.
- It seems like you cut the villagers' heads and put the animal heads on them via attachments... but then the portraits look headless. For a singleplayer map you can afford those those 60-100 kb for geomerge.
- The adult panda is nice, I don't like too much the use of the mountain king for the child. Not for the animations, it's the body shape that is too sharp. Why don't you just use the fire panda instead?
02-26-2007, 02:46 PM#10
Callahan
Quote:
Originally Posted by Nasrudin
- Can I suggest you some doodads scaling? Because maybe it won't be noticed during the missions, but in the cutscenes it's weird to see candles\bottles\closets almost as tall as a child.
Your right i'll fix some of them but proportion isn't always right in a game,A peasant is almost as big as a farm in war3.

Quote:
- It seems like you cut the villagers' heads and put the animal heads on them via attachments... but then the portraits look headless. For a singleplayer map you can afford those those 60-100 kb for geomerge.
I's more than 100 kb,I want a large diversity so i'll just fix that issue by making a black portrait as the female villager.[/quote]

Quote:
- The adult panda is nice, I don't like too much the use of the mountain king for the child. Not for the animations, it's the body shape that is too sharp. Why don't you just use the fire panda instead?
The adult panda is just a slight edit of the evilwart dragon's model (added the pony tail and modified face shape).
About the child i didn't use the Fire panda because he's too big and the mk shape look more like a child than the pandaren shape.
03-01-2007, 08:00 PM#11
kebabmeat
I have played the demo, and it is totally awesome O.o
03-03-2007, 04:14 PM#12
Nasrudin
I went as far as the first boss encounter now. It's been fun so far, there's much room for improvements, but I can see it's getting a nice campaign.

The terrain overall is good enough, a little flat, but I guess that's for gameplay reasons.

- Some little errors in the doodads placement on the houses, but nothing big.
- The trees are far too close to each other. I see you're using them for blocking mostly, but rocks, "hills" with pathing blockers and other doodads would work just as fine. If you really want to mass trees, the standard elveswood model would look much better I think.
- I can teach you how to apply that "animated" effect to other plants, so you can avoid having the crop stand perfectly still while all around the vegetation is waving at the wind.


The combat system, instead, it's the only thing that need some serious retinking imo; I mean having the creeps popping up from nowere right next to you. It wouldn't be too bad either if they didn't keep spawning constantly. I run into the first boss by accident, simply running away from a horde of spiders and rats. Apart from causing obvious balance issues, that also makes the exploration of the world quite tedious.
As a suggestion, you could maybe randomly place the enemies every time you enter the zone, and let them chase you if you get near; that would leave more room for sneaking past them, or running away if necessary.
03-03-2007, 05:17 PM#13
Callahan
thx for the comment
The doodads have been slightly moved when i resized the map bound and some have been moved to the nonplayable area but it isn't in the real map.
And your cambat system sound good i 'll use it.
03-03-2007, 05:42 PM#14
Freakazoid
May I test it?
03-17-2007, 02:55 PM#15
Nasrudin
Well, you were right I guess, the MK animations are fine for the child. I also forgot to say that the pet summoning only works once.