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ok something is definitely wrong with my model exporting

02-05-2007, 04:37 PM#1
Kevin
Ok I been running zero joints like I should.

No matter how I export, my model does this, each time I try to "move the joints" during my animation sequence.

if I move my joints now, it makes them bleed into space.

This didn't use to happen. It's driving me nuts. There's no way I can animate if I can't move the joints to make her do different motions. This is also very confusing me because in the first two animations I was allowed to move her joints.

And when I say move, I mean the move function, not the rotate function.

And also, please note, I have NOT moved ANY of the joints OUTSIDE of the animation mode (I followed all of the rules).

Plus, also note, that the animations look perfectly fine in milkshape. It acts as if the joints aren't Zeroed out! but I followed the rules! :(

edit: I really need to get this lousy model finished, especially after all the time wasted on trying to find people to do it, is it possible to just finish all my animations right now in milkshape then worry about fixing the exporting later? or is this a major problem I have to fix now before I animate anymore?
Attached Images
File type: jpgbuggyanimation.jpg (20.9 KB)
02-05-2007, 05:43 PM#2
Rao Dao Zao
Looks like it might be dodginess with the Bezier interpolation, from that screenshot.

Add the "Linear" comment to all your bones and export again, see how it looks.

If that doesn't work, then you're going to have to post the model.
02-05-2007, 05:49 PM#3
Kevin
OMG it worked. THANK YOU!:D