| 02-06-2007, 03:34 AM | #1 |
Hi all you helpful experts! First: How do i make player 11 share experience with players 1-5. Player 11 is a computer player and 1-5 are user players! Also do user players automaticly share experience? This is what i have: **elenders_players is a veriabe **defiler_layers is a variable Trigger: ![]() Player Group - Add Player 1 (Red) to Elenders_players
![]() Player Group - Add Player 2 (blue) to Elenders_players
![]() Player Group - Add Player 3 (teal) to Elenders_players
![]() Player Group - Add Player 4 (purple) to Elenders_players
![]() Player Group - Add Player 5 (yellow) to Elenders_players
![]() Player Group - Add Player 6 (xxx)to Defiler_players
![]() Player Group - Add Player 7 to Defiler_players
![]() Player Group - Add Player 8 to Defiler_players
![]() Player Group - Add Player 9 to Defiler_players
![]() Player Group - Add Player 10 to Defiler_players
![]() ---groups alliance---
![]() Player Group - Pick every player in Elenders_players and do (Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision)
![]() Player Group - Pick every player in Defiler_players and do (Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision)
![]() ---comp elenders---
And i have other trigger seting up enemies! -Is that required or are non-allied players autmaticly enemies? |
| 02-06-2007, 06:07 AM | #3 |
ok tnh, i've imporved my ttigers as you writen but i still have the problem with player 11 and player 12 not sharing experience with user players 1-5, 6-10. And i'm using this to enable my hero setup trigers: Initialisation triger: map initalisation give players xxx gold..... xxx xxx trigger: run trigger hero setup (ignoring conditions) Also there is one more problem, elender and defiler creeps don't attack each-other! Elender creeps don't even attack Defiler's tower! they just rush to the region and then turn back to where they spawned! this is what i'm using: Elender creeps: Trigger: ![]() Conditions
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| 02-06-2007, 02:50 PM | #4 |
24 hours now and no new reply! is this website dying or am i missing something? |
| 02-06-2007, 03:21 PM | #5 |
No, but you need to be patient for someone who is capable of helping you, instead of being impatient. We are not here to serve you, unfortunately...which means you should be grateful for ANY help you get, whether you still have a problem or not. |
| 02-07-2007, 02:35 AM | #6 | |
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| 02-07-2007, 03:23 AM | #7 |
Well have you done anything about alliances a.k.a allies in scenario? -Av3n |
| 02-07-2007, 03:38 AM | #8 |
Yea, you aught to be changing alliances through force properties, not through triggers. |
| 02-08-2007, 02:44 PM | #9 |
TNH for replyes, but i got part of it it solved on other forum! thread can be closed! |
| 02-08-2007, 03:07 PM | #10 | ||
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24 hours is absolutely nothing. Don't whine because your impatient, not everybody even gets a single reply, and if it is a easy question, why dont you solve it yourself? You need to show some respect for the people here, they are people just like you and me, don't treat them as a easy way to finish your map. But seriously, you think this forum is going dead because you, yes, you one person, out of hundreds of threads dident get a reply in just 24 hours. Seriously. |
| 02-08-2007, 03:29 PM | #11 |
People on this forum do not exist to help you. Anything they give is coming out of their free time. Being helped is a privilege, not a right. Treat it as such. |
| 02-08-2007, 04:52 PM | #12 |
Sorry but most of us are unable to help GUI questions, when I saw your code I just noticed a lot of non-understandable giberish. So I skipped it. No surprise another forum was better "help". Although real help would be forcing you to leave the bad habit of using GUI... |
