| 02-06-2007, 04:08 AM | #1 |
:( I need help :( I need to know, is there a program, any program out there, that can allow me to view the bone pacement on a model, so I can correctly bone my custom model to be transferred over that model? here's the problem. I have a portrait of an elf-villager woman, I modified it to have some armor, and Now I just want to use the same talk and portrait animation. Because looking at those portraits, they have LOTS of animations!:O :( But I am not sure where to stick all those bones. Is there any way to see where the bones are placed in another type of model viewer so I can place them in the exact same place? -_- Unless someone is willing to take pity on me and transfer the animations ^_^ -_- this is so frustrating. |
| 02-06-2007, 01:20 PM | #2 |
go into magos model editor, then go to edit, then go to properties and then tick off bones then you can see all the bones, to transfer the animations go to http://www.oinkerwinkle.com/tools/download.html and download AnimTransfer. Extract the villager portrait and convert it and your portrait to MDL using the new file converter (it's better) and use the AnimationTransfer to transfer the villagers animations to your new and improved fancy one... hope this helped. |
| 02-06-2007, 03:25 PM | #3 |
oh yay I can see bones now ty you did help ^_^ Now I gotta figure out why that one bone is all the way out there in space ---- hrm should I just do my own animations? :sigh: I will see ^_^ |
| 02-06-2007, 04:05 PM | #4 |
Or you could just put a camera on the model... But then notalking anims but still its easier |
| 02-06-2007, 04:12 PM | #5 |
well I went to all the trouble of making the portrait I want to use it. ^_^ |
