| 02-06-2007, 11:30 AM | #1 |
Is there any way to avoid a unit's freezing using the function: JASS:IssueImmediateOrder( gg_unit_U000_0096, "berserk" ) |
| 02-06-2007, 01:26 PM | #2 |
have you tried pausing the unit, ordering it to stop, unpausing it, and then ordering the unit? |
| 02-06-2007, 04:53 PM | #3 | |
Quote:
|
| 02-06-2007, 05:57 PM | #4 |
I don't seem to have that problem when I use that effect through triggers. I just gave the unit the ability, made them cast it, then removed it, and if the unit was moving it kept on moving. |
| 02-06-2007, 06:32 PM | #5 | |
Quote:
If my unit has berserk and I issue it to cast while it's doing another action, the unit will stop and won't continue doing any action (if you use berserk manually the unit doesn't stop at all). Thanks. |
| 02-06-2007, 09:50 PM | #6 |
If the unit is selected by the player, try using ForceUIKey locally to press the berserk ability hotkey. |
| 02-07-2007, 08:31 AM | #7 | |
Quote:
|
| 02-07-2007, 02:22 PM | #8 |
Depending on the type of spell you're using, the ability activation might interrupt the movement on the unit... If you're the only one having this issue, perhaps you're simply working with an ability that, when activated, automatically interrupts the movement of the unit. |
| 02-08-2007, 07:00 AM | #9 | |
Guest | Quote:
|
| 02-09-2007, 12:45 AM | #10 | |
Quote:
:Palmface: Seriously people, read the posts! |
| 02-09-2007, 08:31 AM | #11 | |
Quote:
|
