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Take me to yer leader!

02-06-2007, 05:42 PM#1
TDR
A quick dingle berry I made to test xNormal
around 60 polygons. high poly model for normal mapping had over 800k polys.
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Attached Images
File type: jpgextraterestru_1.jpg (128.2 KB)
02-06-2007, 05:49 PM#2
Dionesiist
This made me lawl :)
02-06-2007, 06:01 PM#3
SeruK
seckseh.
02-06-2007, 06:26 PM#4
erwtenpeller
suck a shame the siluette/outline is still so boxy when doing normal maps.

The stuff on the brain has some odd pixly stuff i dont get, but the face is nice.
02-06-2007, 08:44 PM#5
TDR
Quote:
Originally Posted by erwtenpeller
suck a shame the siluette/outline is still so boxy when doing normal maps.
well it's boxy 'cause it's an UBER low polygon model. In next-gen games, with 10k poly models, that's not an issue.
The use of normals maps will be over soon though, for the dudes from Fantasy Labs developed a real time subdivision surface with displacement mapping system (that's actual geometry, no more illusions), and also with real time global illumination!

As a side note, this is the high poly model for this shitty and most original alien:
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It's made very quickly. I wanted to make it more detailed, like making the skin pores and such, but the next subdivision would have been at over 3 million polys and my machine can't handle that :(.
Attached Images
File type: jpgexstraterestru.jpg (38.4 KB)
02-06-2007, 09:01 PM#6
Daminon
How much time do you spend on modeling?

When making models like this do you move polygons induvidualy or what to shape it?
02-06-2007, 09:43 PM#7
jigrael
looks nice,the tip of the head reminds me of ice cream for some reason lol. The first game I saw using that normal thing was Doom3 :D
btw:I cant see the high polly vertion.
02-06-2007, 10:16 PM#8
weeg
Weird ! it made me smile. :)
02-06-2007, 10:25 PM#9
TDR
Quote:
Originally Posted by Daminon
How much time do you spend on modeling?

When making models like this do you move polygons induvidualy or what to shape it?
around 5 minutes the low poly model and around 20 minutes the high poly one.
And oh god, how could you think of moving polygons individually on a 800000 polygon mesh? To see how ZBrush works, go to www.pixologic.com and watch some of the training videos.
02-07-2007, 12:58 AM#10
Hey its X
this could very well deserve a WTF!!??11!!!!.....and it does...creepy, but sane at the same time.
02-07-2007, 01:09 AM#11
erwtenpeller
sane?
02-07-2007, 07:39 AM#12
FinalTyrant
It's different.. The high-poly version is brilliant however.
02-07-2007, 04:42 PM#13
Daminon
Quote:
Originally Posted by TDR
around 5 minutes the low poly model and around 20 minutes the high poly one.
And oh god, how could you think of moving polygons individually on a 800000 polygon mesh? To see how ZBrush works, go to www.pixologic.com and watch some of the training videos.
It has always been the big question to me how you shape high poly things.
02-07-2007, 06:01 PM#14
TDR
dude, it's really easy. There's just low poly modeling with a mesh smooth applied! Sculpting in ZBrush is just for detailing (although many people use it for the whole modeling process, because it's easy, but I like to use it only for extreme detailing).
02-07-2007, 10:29 PM#15
Afronight_76
i can just imagine it saying "dude, stop staring at mah brains!"