| 02-06-2007, 05:42 PM | #1 |
| 02-06-2007, 05:49 PM | #2 |
This made me lawl :) |
| 02-06-2007, 06:01 PM | #3 |
seckseh. |
| 02-06-2007, 06:26 PM | #4 |
suck a shame the siluette/outline is still so boxy when doing normal maps. The stuff on the brain has some odd pixly stuff i dont get, but the face is nice. |
| 02-06-2007, 09:01 PM | #6 |
How much time do you spend on modeling? When making models like this do you move polygons induvidualy or what to shape it? |
| 02-06-2007, 09:43 PM | #7 |
looks nice,the tip of the head reminds me of ice cream for some reason lol. The first game I saw using that normal thing was Doom3 :D btw:I cant see the high polly vertion. |
| 02-06-2007, 10:16 PM | #8 |
Weird ! it made me smile. :) |
| 02-06-2007, 10:25 PM | #9 | |
Quote:
And oh god, how could you think of moving polygons individually on a 800000 polygon mesh? To see how ZBrush works, go to www.pixologic.com and watch some of the training videos. |
| 02-07-2007, 12:58 AM | #10 |
this could very well deserve a WTF!!??11!!!!.....and it does...creepy, but sane at the same time. |
| 02-07-2007, 01:09 AM | #11 |
sane? |
| 02-07-2007, 07:39 AM | #12 |
It's different.. The high-poly version is brilliant however. |
| 02-07-2007, 04:42 PM | #13 | |
Quote:
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| 02-07-2007, 06:01 PM | #14 |
dude, it's really easy. There's just low poly modeling with a mesh smooth applied! Sculpting in ZBrush is just for detailing (although many people use it for the whole modeling process, because it's easy, but I like to use it only for extreme detailing). |
| 02-07-2007, 10:29 PM | #15 |
i can just imagine it saying "dude, stop staring at mah brains!" |
