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Abyssal Templar WIP

02-07-2007, 01:18 PM#1
Dionesiist
A skin I'm currently making for Nasrudin's Darth Revan model... Done in photoshop, at 500x500 size, NO dodge/burn/blur/smudge was used :P (i'm actually writing these cause I don't know what to say ) C&C would be appreciated, as well as critics
Attached Images
File type: pngAbyssalTemplar.PNG (267.2 KB)
File type: pngUnwrap.png (115.6 KB)
02-07-2007, 01:41 PM#2
wij
This looks better then alot of your old work but still could use more done to it. Try to add more dimention to what your drawing.
02-07-2007, 01:45 PM#3
Dionesiist
Quote:
Originally Posted by wij
Try to add more dimention to what your drawing.
err, what?
02-07-2007, 02:13 PM#4
erwtenpeller
Why does everything you do look like an ugly monster? -_-

It needs be be a lot sharper.
02-07-2007, 02:32 PM#5
Dionesiist
Quote:
Originally Posted by erwtenpeller
Why does everything you do look like an ugly monster? -_-
Because that's what I am!
Meh, doesn't matter, I finished it -_-
Attached Images
File type: pngJustAnotherFuckingUglyTexture.PNG (278.9 KB)
02-07-2007, 04:06 PM#6
erwtenpeller
it really needs some variation, its one big brown blur.
02-07-2007, 04:18 PM#7
Halnodor2
Question why, don't you use Dodge and burn, i understand Smudge and blur, but seriously, the two tools are usefull and rarly hurt a creation.
02-07-2007, 05:21 PM#8
erwtenpeller
hahaha, you silly person. Dodge and burn totally rape colors.
02-07-2007, 07:16 PM#9
Halnodor2
Yeah, i know but if not overused there fine, same with smudge
02-07-2007, 09:47 PM#10
erwtenpeller
No, they are not. They limit you beyond comprehention.
02-07-2007, 10:33 PM#11
Mc !
You can control your blending better if you use a simple brush with opacity and probably make with flow and that stuff, dodge and burn are not that easy to control and can't get as nice results as making it manually.

BTW why would someone use a cape that looks like its own body?... )unless of course it is meant to be part of his body) also I'd suggest you to change the lightsaber, it doesn't fit its color and organical look.
02-08-2007, 10:58 AM#12
Dan van Ohllus
You have improved your skinning techniques. That's good.

As Erwt said, the skin needs more variations.
02-08-2007, 11:09 AM#13
Dionesiist
But I really don't know how to add them !
02-11-2007, 07:54 AM#14
antihero
Look at it this way, what you have right now doesn't really make sense for the model. You have the same fleshy bits for the face on all the clothes; looks weird and makes the skin look boring. Try instead to add very tangled clothing where appropriate. Make sure its a different color, but one that still goes with the color scheme.