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question about some abilities.

02-09-2007, 05:05 AM#1
Antinewb2503
1. any idea how to make the chronosphere ability?

2. i need an ability which makes ur hero teleporting a short range nearby instantly and damages anything that is in its way.( still learning jass )

3. how do i make creeps automatically follow a path only?
02-10-2007, 12:30 AM#2
Pyrogasm
Quote:
1. any idea how to make the chronosphere ability?
What is "the chronosphere ability"?
Quote:
3. how do i make creeps automatically follow a path only?
Do you mean a set path on the ground (a terrain path) or a certain path that you determine in-game?

If you're more specific, I'm sure someone here would like to help you.
02-10-2007, 03:28 AM#3
WNxCryptic
Chronosphere:

Unit uses ability

Ability being used == Chronosphere whatever

Actions:
Create special effect whatever
Pick all units in however big an aoe and do multiple actions
if (picked unit != unitUnaffectedByChronosphere)
pause picked unit
Wait (whatever duration)
Pick all units in however big an aoe and do multiple actions
unpause picked unit
02-12-2007, 08:37 AM#4
Antinewb2503
Quote:
Originally Posted by Pyrogasm
What is "the chronosphere ability"?

Do you mean a set path on the ground (a terrain path) or a certain path that you determine in-game?

If you're more specific, I'm sure someone here would like to help you.

1. dude.. dont u play dota?

2. naw.. its like td whr the units just walks till they die or reach smth.
02-12-2007, 05:50 PM#5
StockBreak
Quote:
Originally Posted by Antinewb2503
1. dude.. dont u play dota?

2. naw.. its like td whr the units just walks till they die or reach smth.
  1. To create a effective Faceless Void's Chronosphere you must also set the animation speed of the units in the area to 0% (so they will be "frozen") and then restore it back to 100%.
  2. You should make some "regions" around your map if the path is not linear and then order your creeps to move toward your regions and, every time they reach a region, you should oreder them to move toward the next region (or your final gate, your castle etc...).
    Remember just 1 thing: don't use the Neutral Hostile creeps because they have a range (you can change it on Gameplay Constants) and if they go past that range the creeps will return back.
02-12-2007, 06:10 PM#6
The)TideHunter(
Quote:
Originally Posted by WNxCryptic
Chronosphere:

Unit uses ability

Ability being used == Chronosphere whatever

Actions:
Create special effect whatever
Pick all units in however big an aoe and do multiple actions
if (picked unit != unitUnaffectedByChronosphere)
pause picked unit
Wait (whatever duration)
Pick all units in however big an aoe and do multiple actions
unpause picked unit

That is terrible.
That is literally nothing like the Chronosphere ability at all.
You will need to know quite alot of Jass to make the Cronosphere ability, its definatly not possible in GUI. (If you want it to be MUI and accurate).

You need to pause and set animation speed of all the units in the area, and detect when a new unit comes in the area and then do the same effect to them, you need it not to effect the hero, so you have alot of work to do, i would help but i have my own things i need to do, if i have any free time i'll make it for you.
02-13-2007, 01:22 AM#7
Pyrogasm
Quote:
1. dude.. dont u play dota?
Rofls, no. That's going in my signature .
02-13-2007, 02:19 AM#8
Rising_Dusk
Quote:
You will need to know quite alot of Jass to make the Cronosphere ability, its definatly not possible in GUI. (If you want it to be MUI and accurate).
That's really not true.
Back when I used GUI, I could easily recreate any ability made in any map using nothing but GUI.
I would use jass now just for convenience, but you don't need it at all.
02-13-2007, 03:09 AM#9
BBDino
Quote:
Originally Posted by Antinewb2503
1. dude.. dont u play dota?

Heh, i personally thought you meant like in Red Alert. Damn you DotA kiddies!

Oh and The)TideHunter( i'm pretty sure this is doable in GUI.

Or you use Eul's original method for RoC DotA. Warstomp FTW!
02-13-2007, 09:18 AM#10
The)TideHunter(
Quote:
Originally Posted by Rising_Dusk
That's really not true.
Back when I used GUI, I could easily recreate any ability made in any map using nothing but GUI.
I would use jass now just for convenience, but you don't need it at all.
Quote:
BBDino]Oh and The)TideHunter( i'm pretty sure this is doable in GUI.

I can put alot of money on it they you can't.
And if you do, you will use the Custom Script a hell of alot of times, which defeats the object and is using GUI, and it will use 2 globals triggers, loads of global vars, etc, it won't be effiecent at all.
02-13-2007, 09:31 AM#11
Fireeye
Tide it is possible with GUI, cause it only affects unit who are in range when the effect of the spell fires, all other entering units won't be affected.
02-13-2007, 04:00 PM#12
The)TideHunter(
Quote:
Originally Posted by Fireeye
Tide it is possible with GUI, cause it only affects unit who are in range when the effect of the spell fires, all other entering units won't be affected.

No, its not like that.
New units that enter are also frozen.
02-14-2007, 06:23 AM#13
Falitian
Quote:
Originally Posted by The)TideHunter(
No, its not like that.
New units that enter are also frozen.

Still possible, simply uses a second trigger that is run based on a region created in the WEU (combined amount of rects to create a circle) and can use a simple "Unit Enters Region" trigger.

I can't remember if it exists or not, but there might also be a "Unit comes within in range of Unit" event trigger as well which would make this very easy.
02-14-2007, 09:54 AM#14
The)TideHunter(
Quote:
Originally Posted by Falitian
Still possible, simply uses a second trigger that is run based on a region created in the WEU (combined amount of rects to create a circle) and can use a simple "Unit Enters Region" trigger.

I can't remember if it exists or not, but there might also be a "Unit comes within in range of Unit" event trigger as well which would make this very easy.

So your gonna have a few thousand rects scattered all over your map in different places to get every possible event? Don't think so.

And the Unit comes within range of Unit is not the best of ideas either, it checks for when a unit comes within the radius, not near the actual unit, so if you blink into the circle, you can get away without being frozen, and that event is specific, not generic, so you need to either use Jass to get that event or give a trigger that event from another trigger.
02-15-2007, 05:53 AM#15
Falitian
Well, you can always move rects within "x range from Unit"

And, there since when is it an issue to have a second trigger or a spell