| 02-09-2007, 05:05 AM | #1 |
1. any idea how to make the chronosphere ability? 2. i need an ability which makes ur hero teleporting a short range nearby instantly and damages anything that is in its way.( still learning jass ) 3. how do i make creeps automatically follow a path only? |
| 02-10-2007, 12:30 AM | #2 | ||
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If you're more specific, I'm sure someone here would like to help you. |
| 02-10-2007, 03:28 AM | #3 |
Chronosphere: Unit uses ability Ability being used == Chronosphere whatever Actions: Create special effect whatever Pick all units in however big an aoe and do multiple actions if (picked unit != unitUnaffectedByChronosphere) pause picked unit Wait (whatever duration) Pick all units in however big an aoe and do multiple actions unpause picked unit |
| 02-12-2007, 08:37 AM | #4 | |
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1. dude.. dont u play dota? 2. naw.. its like td whr the units just walks till they die or reach smth. |
| 02-12-2007, 05:50 PM | #5 | |
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| 02-12-2007, 06:10 PM | #6 | |
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That is terrible. That is literally nothing like the Chronosphere ability at all. You will need to know quite alot of Jass to make the Cronosphere ability, its definatly not possible in GUI. (If you want it to be MUI and accurate). You need to pause and set animation speed of all the units in the area, and detect when a new unit comes in the area and then do the same effect to them, you need it not to effect the hero, so you have alot of work to do, i would help but i have my own things i need to do, if i have any free time i'll make it for you. |
| 02-13-2007, 01:22 AM | #7 | |
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| 02-13-2007, 02:19 AM | #8 | |
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Back when I used GUI, I could easily recreate any ability made in any map using nothing but GUI. I would use jass now just for convenience, but you don't need it at all. |
| 02-13-2007, 03:09 AM | #9 | |
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Heh, i personally thought you meant like in Red Alert. Damn you DotA kiddies! Oh and The)TideHunter( i'm pretty sure this is doable in GUI. Or you use Eul's original method for RoC DotA. Warstomp FTW! |
| 02-13-2007, 09:18 AM | #10 | ||
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I can put alot of money on it they you can't. And if you do, you will use the Custom Script a hell of alot of times, which defeats the object and is using GUI, and it will use 2 globals triggers, loads of global vars, etc, it won't be effiecent at all. |
| 02-13-2007, 09:31 AM | #11 |
Tide it is possible with GUI, cause it only affects unit who are in range when the effect of the spell fires, all other entering units won't be affected. |
| 02-13-2007, 04:00 PM | #12 | |
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No, its not like that. New units that enter are also frozen. |
| 02-14-2007, 06:23 AM | #13 | |
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Still possible, simply uses a second trigger that is run based on a region created in the WEU (combined amount of rects to create a circle) and can use a simple "Unit Enters Region" trigger. I can't remember if it exists or not, but there might also be a "Unit comes within in range of Unit" event trigger as well which would make this very easy. |
| 02-14-2007, 09:54 AM | #14 | |
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So your gonna have a few thousand rects scattered all over your map in different places to get every possible event? Don't think so. And the Unit comes within range of Unit is not the best of ideas either, it checks for when a unit comes within the radius, not near the actual unit, so if you blink into the circle, you can get away without being frozen, and that event is specific, not generic, so you need to either use Jass to get that event or give a trigger that event from another trigger. |
| 02-15-2007, 05:53 AM | #15 |
Well, you can always move rects within "x range from Unit" And, there since when is it an issue to have a second trigger or a spell |
