| 02-10-2007, 12:22 PM | #1 |
I tried making attachment points in 3DsMax, but for some reason, every time I try to give the mesh the "attachment" property, max crashes. So I would like to just try adding them in Magos. If possible, could someone just explain the process of making a simple origin attachment point? And also, I believe it is possible to make team color in Magos as well? If so, could someone explain that process? Thanks a lot in advance, if I can do this, I'll have something cool for the community very soon. |
| 02-10-2007, 01:56 PM | #2 |
Windows -> node manager -> right click on the proper bone -> create attachment. Right click on the new attachment -> edit node; enter the right coordinates, give it a name. Save. |
| 02-10-2007, 02:39 PM | #3 |
I think you can File->Merge in attachment points from the sample models Blizzard sends with the art tools. |
| 02-10-2007, 06:54 PM | #4 |
Thanks both of you, but I just did it Nasurdin's way, and it worked. I'll try merging with my next model : ) |
| 02-10-2007, 11:19 PM | #5 |
That happens to me as well, so I put it as a bone and then right click the object to enter its properties, then you should go to the "User Defined" tab and change the thing that says "Bone = True" to false and "AttachmentPoint = False" to true. |
