| 02-10-2007, 08:06 PM | #1 |
Hey Community in many other forums i asked about how 2 use WASD like u use the arrow keys (not as hotkeys!!!) in the end if found a solution which is a "bit" complicated writing ur own natives maybe is the only solution 4 that i know many people could need this "tool" very much it would be another way of playing wc3 with wasd and locked kamera due 2 the fact that my borland and c skills are not that good i asked via pm the moderator PipeDream who set up this tutorial http://www.wc3campaigns.net/showthread.php?t=84417 wheter he got time 2 make this tool he told me 2 ask my question in public (what i now did) if U would need such a tool just post in this thread how thankful u would be if PipeDream could make ths tool ;) (otherwise ill try :S) Cilla |
| 02-10-2007, 09:31 PM | #2 |
You barely need borland or C skills there. You seriously need very good reverse engineering. I don't think it is worth it. But if you want to insist go ahead. |
| 02-10-2007, 09:48 PM | #3 |
i think it is worth it using a hero locked camera and wasd 2 move would be a completely new feeling (i tried it out with the arrow keys but the are 2 far from the otehr hotkeys^^) |
| 02-10-2007, 11:57 PM | #4 |
its damm worth it! but add usage of other keys aswell (so one could set up the hole keyboard in a fullscreen window :P) |
| 02-11-2007, 03:18 AM | #5 |
Nobody is saying it won't be useful. But seriously, it is so incredibly hard that it is not worth it. |
| 02-11-2007, 12:52 PM | #6 | |
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sounds like it would take ages if i would try it (howlong do u think would u need vexorian?) |
| 02-11-2007, 03:56 PM | #7 |
ages |
| 02-11-2007, 04:14 PM | #8 |
Ok ill try to do it on my own^^ |
| 02-11-2007, 10:52 PM | #9 |
Good luck deciphering the routines. |
| 02-11-2007, 10:58 PM | #10 |
if you do do this though then everyone would worship you. I know I would because I have a Thirp Person Shooter map that would need it. |
| 02-12-2007, 12:01 AM | #11 | |
What is difficult about it exactly? If you know c++ then you can write your own native "IsAsciiKeyPressed" or something like that without problem and replace grimoire's nativepack with your compiled dll. It's not an event, and it shouldn't be, creating events will require deciphering trigger structure which would be rather difficult and useless for this purpose. Quote:
EDIT: It seems like the tutorial is a bit old, modifying the nativepack source in grimoire should be easier. |
| 02-12-2007, 01:43 AM | #12 |
Was mostly talking about adding an event and make it handle all the trigger stuff, that's what this guy asked , an event. I guess that an IsKeyPressed thing would be right enough - probably with GetLocalPlayer could work in multiplayer. And should be fine enough. |
| 02-13-2007, 07:40 PM | #13 |
Iskeypressed would be indeed enough and this would be multiplayerplayable?^^ |
| 02-13-2007, 09:09 PM | #14 |
Am i missing something? Custom natives are only local arn't they? Don't people need to add them to theyre game before playing? Or have you guys found a way to put them into a map? |
| 02-13-2007, 09:15 PM | #15 | |
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