| 02-11-2007, 04:02 AM | #1 |
I've been thinking that the best way to get around this flying height problem (see my previous post) is to make an array that stores the numbers. Perhaps game cache is the best thing to use, but I'm curious now just how large an array the game will let me allocate. Is it truly 8192 elements? Or, is that just the GUI trying to be idiot-proof? Can I assign values to elements 8192, 8193, ..., 65000 and have the array get automatically re-sized to hold the additional data, as per normal operations of the game engine? Thanks! Capt. Picard |
| 02-11-2007, 04:04 AM | #2 |
The biggest (and smallest) array size possible is 8191 (with max index 8190) you can't make any other, |
| 02-11-2007, 04:29 AM | #3 |
That helps clear things up quite a bit... |
