| 02-12-2007, 06:20 AM | #1 |
Converted from MDX with: MdlxConv Edited with: vertexmodify and ultraedit(like notepad but can load huge files fast as hell) Model used: A custom footman model that had his weapons and head removed. Tried to fix by editing and resaving with: Magos' Editor Hey. I have been through the tutorial that teaches you how to hide different meshes in animations and even though I looked through my MDL code a few times already, I can't find out why the footman texture shows up in the Decay Bone animation(last on list). I managed to remove the shoulder pads from showing, but not the body. Also something strange is that in Warcraft 3 Viewer V2.3c I see the body but in Magos' Editor it doesn't for some reason. I saved the file through Magos' editor and tried opening it in Wc3 Img Viewer again but I got the same problem again. I have 3 geosets; 0 = Footman body 1 = Shoulder Pads 2 = Bones Stripped geosetanim list(to show frames): Code:
Sequences 13 {
Anim "Stand - 1" {
Interval { 167, 1667 },
Anim "Stand - 2" {
Interval { 1833, 4333 },
Anim "Stand Victory" {
Interval { 4500, 6833 },
Anim "Stand - 4" {
Interval { 7000, 12267 },
Anim "Attack - 1" {
Interval { 12500, 13500 },
Anim "Attack - 2" {
Interval { 13667, 14667 },
Anim "Walk" {
Interval { 17667, 18467 },
Anim "Stand Defend" {
Interval { 18833, 19833 },
Anim "Walk Defend" {
Interval { 20000, 21100 },
Anim "Death" {
Interval { 21333, 24367 },
Anim "Decay Flesh" {
Interval { 25000, 85000 },
Anim "Attack Defend" {
Interval { 92200, 93200 },
Anim "Decay Bone" {
Interval { 159967, 219967 },
}Materials; Code:
Textures 3 {
Bitmap {
Image "Textures\Footman.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "Textures\gutz.blp",
}
}
Materials 3 {
Material {
Layer {
FilterMode Transparent,
static TextureID 0,
}
}
Material {
Layer {
FilterMode None,
Unshaded,
static TextureID 1,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Transparent,
static TextureID 2,
Alpha 7 {
Linear,
25000: 1.000000,
29633: 1.000000,
71667: 0.998023,
85000: 1.000000,
159967: 1.000000,
218300: 1.000000,
219967: 0.750000,
}
}
}
}Code:
GeosetAnim {
Alpha 3 {
DontInterp,
25000: 1,
85000: 0,
159967: 0,
219967: 0,
}
GeosetId 0,
}
GeosetAnim {
Alpha 3 {
DontInterp,
25000: 1,
85000: 0,
159967: 0,
219967: 0,
}
GeosetId 1,
}
GeosetAnim {
Alpha 13 {
DontInterp,
167: 0,
1833: 0,
4500: 0,
7000: 0,
12500: 0,
13667: 0,
17667: 0,
18833: 0,
20000: 0,
21333: 0,
25000: 0,
25167: 1,
92200: 0,
}
GeosetId 2,
}View current results: Magos' Editor Warcraft 3 Viewer 2.3c World Edit 1.20 I solved the problem but had to make a new model. I'll be working on the new models now for a while and hopefully understand what I did wrong on this one by then. (I am not making models, even if I say so. I am mixing models and changing animations. Not custom made ones) And I still need a good animation for polearm user footman |
