| 02-12-2007, 03:19 PM | #1 |
A not-so-perfect-but-still-a-nice Shark model I've made from scratch in 3DS Max 6. This will not be used in warcraft, I'm just test modeling for school purpose. MeshSmooth was used for smoothing up the model. Polygons: 644 (322 without Symmetry) Vertices: 687 (10587 w MeshSmooth) Faces: 644 (10472 w MeshSmooth) |
| 02-12-2007, 03:28 PM | #2 |
Very Sexy! Meh, id bang it anydaay!! hehe +Rep well i hope your school thing or whatever it is goes perfectly fine! ![]() |
| 02-12-2007, 03:46 PM | #3 |
Haj, hihi. Looks gut. I can learn a bit from the geometry. |
| 02-12-2007, 05:36 PM | #4 |
The gills look poopy, they should be kind of overlapping holes, reather then looking like cuts. |
| 02-13-2007, 11:17 AM | #5 | |
Quote:
Aye. and it doesn't have remoras on it? you barely see a shark without one of those lil' buggers attached to it. |
| 02-20-2007, 06:17 PM | #6 |
be consistent with your subdivisions, don't subdivide a part more than another unless it must be a more detailed part, but the transition must be seamless, not sudden and keep the distance between loops as even as possible (unless you want a more defined edge somewhere). I'm saying this because you have there groups of several edge loops that are closer to each other than the rest of the loops, which generates a sharper edge when smoothed and looks nasty. |
