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How to make MUI?

02-13-2007, 07:23 PM#1
WNxCryptic
Have an ability "Astroprojection" which is an aura affecting enemy units.

Level 1: 25% chance when an affected unit casts a spell that 1 astroprojection will be created; Max of 4 projections
Level 2: 50%; Max 6
Level 3: 75%; Max 8
Level 4: 100%; Max 10

The number of astroprojections is used to determine the effectiveness and damage of other spells this hero has, and although I havn't crafted the triggers for it yet, I see it as possible to do it without worrying about MUI, but I can't even fathom how to do it without the use of globals and whatnot.

Any idea on how to code this so its multi instanceable?
02-14-2007, 01:45 AM#2
Pyrogasm
Do you care about using up custom value? If you don't, you could make a code with locals, and then store the number of astroprojections a unit has as it's custom value.

What's your code for it?

EDIT: Alternatively, you could use Handle variables through some workaround (though I'm not sure exactly how; integers aren't handles) or Game Cache.